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Forum Index : Microcontroller and PC projects : stmF7Mite repport

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darthmite

Senior Member

Joined: 20/11/2011
Location: France
Posts: 240
Posted: 12:32pm 27 Oct 2015
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Hi

Everything is ok with mpu6050
I finished the final implementation from Polygons.
Now you can use 100 of them , each can have 100 points (it's allot !)
I sent everything to Uwe with last doc about all new polygon commands.
So ... now ... if someone want made something like Broderbund Fantavision ... you can

Cheers.


Theory is when we know everything but nothing work ...
Practice is when everything work but no one know why ;)
 
TinkersALot
Regular Member

Joined: 20/11/2012
Location: United States
Posts: 72
Posted: 07:23am 28 Oct 2015
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Is this the same project as Armite?
 
darthmite

Senior Member

Joined: 20/11/2011
Location: France
Posts: 240
Posted: 08:18am 28 Oct 2015
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no
Theory is when we know everything but nothing work ...
Practice is when everything work but no one know why ;)
 
derexponent
Newbie

Joined: 20/09/2015
Location: Germany
Posts: 24
Posted: 08:51am 28 Oct 2015
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Version A.52 is online
with another great demo

nice work, thanks Fabrice

i wish i had more time to work on this great project

hope we can reach beta until christmas

Uwe
 
darthmite

Senior Member

Joined: 20/11/2011
Location: France
Posts: 240
Posted: 09:09am 28 Oct 2015
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Original Maximite from Geoff was not ready in 3 days
I think the project is going well so far.
I tried Wii classic controller , but actually something is wrong ...
Sound , open/close command will be good to have for beta , but we both work too much

Cheers.

PS : @Uwe , the doc on the page is the va50 version.Edited by darthmite 2015-10-29
Theory is when we know everything but nothing work ...
Practice is when everything work but no one know why ;)
 
darthmite

Senior Member

Joined: 20/11/2011
Location: France
Posts: 240
Posted: 11:42am 28 Oct 2015
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Hi ,

In time Uwe get a little time for update the doc , i joint here
a PDF with the Polygon infos.

2015-10-28_214154_polygon.pdf

Cheers.

Theory is when we know everything but nothing work ...
Practice is when everything work but no one know why ;)
 
derexponent
Newbie

Joined: 20/09/2015
Location: Germany
Posts: 24
Posted: 10:59pm 31 Oct 2015
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doku is online (also a short video)

touch buttons is comming next

 
darthmite

Senior Member

Joined: 20/11/2011
Location: France
Posts: 240
Posted: 10:32am 01 Nov 2015
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Joystick (Atari / Amiga standard) is working too
But you can use what you want so long you have 4 buttons for directions and
2 buttons for fire...
Wii don't want work for now ... but it will ... he he
Doc and video for that are ready too , everything is in Uwe box

Cheers.

Theory is when we know everything but nothing work ...
Practice is when everything work but no one know why ;)
 
phantomnet
Newbie

Joined: 21/09/2015
Location: United Kingdom
Posts: 9
Posted: 12:05am 16 Jan 2016
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Hi,



Wireless keyboard/mousepad from Ebay (~10 GBP) working with stmF7Mite as keyboard.
Only sometimes it's suspending for a few seconds.

Cheers.
 
derexponent
Newbie

Joined: 20/09/2015
Location: Germany
Posts: 24
Posted: 12:49am 16 Jan 2016
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@phantomnet,

thanks for testing

maybe the release version is a bit faster than the
actual debug version.

i think we should switch to beta befor another year has past
 
phantomnet
Newbie

Joined: 21/09/2015
Location: United Kingdom
Posts: 9
Posted: 10:27am 24 Jan 2016
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I have found a small problem with SPI.(for me)
Transmision of SPI is set to MSB first.
Is posible to make it changable in SPI OPEN command?
Like: SPI OPEN 1,2,0,L
SPI: 1
speed: 2
mode: 0
direction : L (LSB) or M (MSB)



in doku is nothing about SHL and SHR functions ?!Edited by phantomnet 2016-01-25
 
derexponent
Newbie

Joined: 20/09/2015
Location: Germany
Posts: 24
Posted: 08:01am 25 Jan 2016
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LSB/MSB should work now in A.66

logic shifts are included (SHL, SHR) and docu is changed

CU Uwe
 
phantomnet
Newbie

Joined: 21/09/2015
Location: United Kingdom
Posts: 9
Posted: 09:00am 25 Jan 2016
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OK SHL and SHR are now in doku but what is correct syntax for them ?

A.66 dispays that:
>? shl(255)
Error: Invalid syntax
> ? shl 255
Error: Invalid syntax
> ? shl 10
Error: Invalid syntax
> a=10
> ? shl a
Error: Invalid syntax
> ? SHL(10)
Error: Invalid syntax
> ? SHR(a)
Error: Invalid syntax
> ? shl 10
Error: Invalid syntax
> a= 10+shl(a)
Error: Invalid syntax
> a=10
> ? shl(a,1)
Error: Invalid syntax
> ? shl(1,a)
Error: Invalid syntax
>


thx for LSB/MSB in SPI

 
boss

Senior Member

Joined: 19/08/2011
Location: Canada
Posts: 268
Posted: 09:02am 25 Jan 2016
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Hi,

the SHR/SHL is great function. I have question: I need to connect an optical encoder, but INTERRUPT functions are not available yet. Any idea how to do it with existing FW?
 
derexponent
Newbie

Joined: 20/09/2015
Location: Germany
Posts: 24
Posted: 06:01am 26 Jan 2016
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@phantomnet,

syntax : x = a SHL b

result : x = (a<<b)

@boss

i try to add the interrupt modes for gpio
hang on...
 
derexponent
Newbie

Joined: 20/09/2015
Location: Germany
Posts: 24
Posted: 08:12am 26 Jan 2016
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version A.67 now with external interrups on all gpios
(including pullup/down)
 
darthmite

Senior Member

Joined: 20/11/2011
Location: France
Posts: 240
Posted: 08:54am 26 Jan 2016
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Finally we are close to beta version

I don't know how Geoff can keep so long into the project
I'm tired just to think off all the work we put in to
port this to the stm32f7 ...

Cheers.

Theory is when we know everything but nothing work ...
Practice is when everything work but no one know why ;)
 
boss

Senior Member

Joined: 19/08/2011
Location: Canada
Posts: 268
Posted: 06:57pm 26 Jan 2016
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Awesome - the INTERRUPT service is working now. Thanks!!!
 
Geoffg

Guru

Joined: 06/06/2011
Location: Australia
Posts: 3165
Posted: 10:35pm 26 Jan 2016
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  derexponent said   @phantomnet,
syntax : x = a SHL b
result : x = (a<<b)


Why don't you use the tokens << and >> for SHL and SHR as used in the Micromite? That would save the users some confusion if they switch from platform to platform.

This is the entry in the Micromite User Manual:



Geoff
Geoff Graham - http://geoffg.net
 
darthmite

Senior Member

Joined: 20/11/2011
Location: France
Posts: 240
Posted: 04:44am 27 Jan 2016
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My fault

I just have look at the mmbasic 4.5 version from the manual where was no shr/lhr operator.
Then i just made it 'basic like' and not in C style ...
But it will be do like the Micromite in next version

Cheers.

Theory is when we know everything but nothing work ...
Practice is when everything work but no one know why ;)
 
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