Extreme64 and PS2 kb & Mouse


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CaptainBoing

Guru

Joined: 07/09/2016
Location: United Kingdom
Posts: 2171
Posted: 08:23am 07 Sep 2019      

agree with that.... PS2 blocks take a lot out of 50mm sq .

With the flash RAM chip; Pete M mentions, in that article I linked, "it was all written first in Basic and then just converted to C for improved performance". Looking at the data sheet there is nothing exotic about controlling it (bit fiddly in places e.g. with the pages etc.) but maybe if he is willing to release that code it might go some way to addressing your (valid) concerns. I prefer a pure MMBasic solution just to provide cross-platform compatibility... it also helps in that I don't do C and so writing CSubs are beyond my skills...  

It doesn't matter anyway - whichever pin you designate as CS for it will get in the way of someones work  

It was just a thought. My Mk5 mini controller board has space for one - I had the room and thought it was a nice touch - just in case.



This little board is a real workhorse - I use them everywhere - dead easy to build up and just gets on with business no problems. The use of a 78L33 won't be to everyone's tastes it is easy to "jumper" when provided with 3.3v on the input and  can work all the way up to 12v with a single solution and no hassles, plus I got stacks of them left over  

have fun
Edited 2019-09-07 18:44 by CaptainBoing