Decoy Senior Member
 Joined: 02/08/2019 Location: DenmarkPosts: 109 |
| Posted: 04:37pm 30 Nov 2020 |
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Thanks guys
A part of me is a little bit about this. I used to do it with millis() on arduino ages ago, but the last many years I have become used to GML (Gamemaker Studio 2-code) which just has a function for this. It seems like something almost everybody will need to use, whether they only do software or also hardware.
If anybody has suggestions for the sleakest way to implement this, I would love to know. |