GUI screen pack pure MMBasic


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lizby
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Joined: 17/05/2016
Location: United States
Posts: 3778
Posted: 03:51pm 30 Mar 2021      

  mclout999 said  For one hot minute, We had GUI functions built-in but then it was removed.  Why exactly was that done.  Does anyone remember that we got that in a beta and then it was gone the next Beta aways back?  I was just getting into those functions and they were removed. If this is a good idea why not in the firmware.  Just wondering.

This was Geoff's gui implementation for the MM+ and other higher-powered Micromites. Matherp tried them in the CMM2 saying they were provisional and then decided they were antithetical to the spirit of the CMM2.

CaptainBoing's implementation was (as I understand it) originally intended to provide gui functionality for the original Micromite, the 28-pin MM2, for which Geoff's version, with numeric and alphanumeric virtual keypads built in, was too heavy-weight. But the Captain made his version work for all the Micromites, including the F4. TassyJim (& matherp) showed how to easily port this to the CMM2, and that has now been done.

Bringing back the other version to the CMM2 would not solve the Captain's problem with lack of gui function on the MM2.

(But I don't know of any reason why Geoff's version could not be put back into the CMM2 firmware.)