PicoGAME 2.0


Author Message
Volhout
Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 4271
Posted: 10:40am 23 Sep 2024      

  Volhout said  
  thwill said  
The perennial 'Mite software problem.

Best wishes,

Tom


Well, it is very exciting to be part of this MMBasic development, and the ever growing set of functions and commands on the PicoMite. I love this dearly, but..

It has a drawback. I remember Peter saying PicroMite will not continue because of all the changes in the RP software stack, he can't keep up. This (to a much lesser degree) is also happening on PicoMite MMBasic. I am happy the mismatches are limitted, much is still the same. But little of the early work runs on the current MMBasic without changes.

You can hear this on the forum, where an old user manual is used, or a picomite with 5.07.04, or an old program will not work on a new 5.09 or 6.00 MMBasic.
There is not much you can do about it, but in the end you may loose leverage, and shrink the community. I think the 2350 is a nice new platform, but maybe if would be good to freeze the 2040, since it is at the edge of it's capabilities anyway. Let the 2040 be the "stable" branch, and the 2350 the "development branche".

I suggested few months ago, to freeze the 2040 at 5.09.00. But 6.0.0 is now almost par with 5.09.00, so 6.0.0 could also be a good baseline.

Harm