PicoGAME 2.0


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matherp
Guru

Joined: 11/12/2012
Location: United Kingdom
Posts: 9172
Posted: 11:21am 23 Sep 2024      

Unless you can tell me different, the changes needed to a 5.07.04 program to run on 6.00.00 are minimal: not using new reserved words as variable names and a proper separation and definition of SPRITE and BLIT (which should have been done before).
There has been a necessary minor hiatus while I have brought all of the source code for all variants together.
The concept of freezing the RP2040 doesn't work. You will want bugs fixed and you will want enhancements where they make sense (e.g. reporting PS2 status as I proposed above, new math commands etc.) in which case I want a single source.
I do understand though that the diversity of versions is an issue (not least for me) but they meet different use-cases: web/none-web; usb host/usb CDC; TFT display/monitor.
FWIW I think the USB host/HDMI/PICO2 should now be the default games machine. This can use one of the cheap car monitors as per your "rig" and the assumption should be a basic USB controller would be available as an input device with 12 buttons but no analogue joysticks.
My USB host motherboard PCBs are on route from China ready for testing and Mick has designed a board that uses readily available modules to achieve the same thing. I'll include an OPTION RESET configuration for both when tested and working.