PicoGAME 2.0


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thwill

Guru

Joined: 16/09/2019
Location: United Kingdom
Posts: 4048
Posted: 11:29am 23 Sep 2024      

  matherp said  ... and a proper separation and definition of SPRITE and BLIT (which should have been done before).


Are the id's for BLIT and SPRITE separate pools? ... they are on MMB4L (at least when simulating the CMM2/PicoMite) but I was looking at the CMM2 source during the weekend and thought I saw indications that they were the same pool.

  matherp said  FWIW I think the USB host/HDMI/PICO2 should now be the default games machine. This can use one of the cheap car monitors as per your "rig" and the assumption should be a basic USB controller would be available as an input device with 12 buttons but no analogue joysticks.


I agree with regards the USB host, though I'm not prepared to give up on my RP2040's yet.

Note however that there may be a wrinkle to sort out with the generic 12-button USB controllers; @Mixtel90 has one where the D-pad is not reading as button presses but instead as the left-analog stick pushed to its maximum extent. If/when I escape MMB4L I will do some testing of my own.

Best wishes,

Tom
Edited 2024-09-23 21:29 by thwill