Hawk Senior Member Joined: 15/07/2021 Location: AustraliaPosts: 146
Posted: 01:41am 01 Jun 2023
Thanks. Sorry for scratching at old wounds. I work with some very good programmers that would rather rewrite code for themselves than utilise/learn someone elses code they feel is less than optimum. I get it. I'm not that good a programmer.
BTW, I wasn't suggesting that the FabGL code itself be used, only that MMBasic support what I referred to as the FabGL hardware. It's really just a standardization of the VGA, PS/2, SD and audio interfaces. The hardware design is open source, and there are several manufacturers, and like the PicoMite(VGA), it is simple enough to breadboard up and get working. All it's missing is a decent BASIC interpreter. I don't consider emulating a DOS machine and running GWBASIC as decent.