PICO PETSCII


Author Message
Volhout
Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 5847
Posted: 09:02pm 20 Oct 2023      

All,

I have made the necessary changes. It is not yet perfect, but functional up to the same level as the pet19a.bas was.

Put this in the same folder where pet19a.bas was working and run it.

change:
- all the sprites/player in layer L now are added to the UNIT array, and processed from there, also the hand and looking glass. Was fun with playing with the "transparent colors". The pistol and plasma fire has black background (they are tiles, not sprites). But all works perfect Peter !!
- I have enabled the AI for the whole world map (no only viewable area). So if you bring up the map (TAB, TAB), you can see all the robots walk on that map....hihi...

I still have to streamline update_player, and some sprite flicker a bit, but that is for later. Now the focus should be on really shooting something to destruction...


Volhout


pet20.zip
Edited 2023-10-21 07:06 by Volhout