PICO PETSCII


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Martin H.

Guru

Joined: 04/06/2022
Location: Germany
Posts: 1443
Posted: 08:28am 21 Oct 2023      

  Volhout said  The issue with sprites

Cmm2 can handle 64
Pico can handle 31
In the sprites folder alone there are &h5F sprites.=96

A preselecting must be made.

Volhout
as i saysd, ist just an Idea ..
PlayerSprite cold be Swapped by , has nothing, has Pistol, has gun ..
and we got also 256 Tiles to handle, maybee by a memory copy (kind of).
In MMB4W there is no problems, loading the Tiles from Disk just in Time.

that Program then be transferred by a CMM specialist anyway. I would implement the graphics accordingly, or we can even use the original PSP graphics asCMM can work with more colors. My question was initially intended as a proof of concept.
Maybe you can interest someone of the CMM2 faction for this Idea.
Your Main program didn't need to be translated. The conversions would then only be for the graphic IO parts.
Play Modfile and Play Modsample already worked on the CMM when we didn't even think about it on the Pico
Edited 2023-10-22 01:03 by Martin H.