Posted: 11:41am 14 Dec 2023 |
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Hi Harm,
Thanks for the update, only one problem with LCD, Getting a low level disk error. Easy fix, remove the ,b from the FrameBuffer Merge in game_end subroutine.
Text 180,130,DIFF_LEVEL_WORD$(diff_level) Play stop:If LCD_DISPLAY Then FrameBuffer Merge 9 Play modfile path$("music/" + Choice(left_bots, "lose.mod", "win.mod")) pause 6000 'sufficient to have 1 win/loose sound
This is being caused by the clash between SD access and doing the background updates, but at this point we don't need a background update. :-) Regards, Kevin. PS, I just experimented using a crushed version of the game and it's quite surprising that just removing all the spaces and comments makes such a large difference, at least 10mS in 90 to 100mS, as you noted, so 10%, useful if pushed, but not require in your case. :-) Edited 2023-12-14 22:01 by Bleep |