Volhout Guru
 Joined: 05/03/2018 Location: NetherlandsPosts: 5703 |
| Posted: 08:47am 20 Dec 2023 |
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Hi Peter,
What a nice achievement. I am sure this will have a follow up. If not from me, then from Martin. Personally I do not own a working CMM2 anymore. So I am waiting for availability to order a new one.
I estimate that when (me/Martin) pick this up, that first we will do is make use of the video capabilities of the CMM2, and use the original graphics (VGA 256 colors). In other words, create a new sprite library. Another thing could be to perfect the gameplay details more. The CMM2 is 5-10x faster than the pico, so it will allow deeper search routines to get closer to the DOS version. I had to cut some corners there in the pico.
But it is very good to hear that it is possible.
Volhout
The changes you made in the program, correct me if I am wrong, are in some cases using a different command. Is it an idea to harmonize that between the basic dialects? LOAD IMAGE -> LOAD BMP I guess this is just a command name change. Maybe similar for FRAMEBUFFER and PAGE ?
I do expect that FLASH LOAD and MEMORY INPUT under the hood are different.
Volhout Edited 2023-12-20 18:49 by Volhout |