PicoMite/VGA/Web V5.08.00: Release candidates


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Volhout
Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 5994
Posted: 12:02pm 15 Jan 2024      

Hi Peter,

A question about colors, transparency and SPRITE MOVE in picomite VGA (V50800RC3, but also earlier).

Assume I have a sprite that has been designed to have MAGENTA as transparent color.
That sprite is created in the CMM1 compatible color map. MAGENTA = color 5

I create a framebuffer layer for this sprite with transparency MAGENTA.

FRAMEBUFFER LAYER 9 (9 is the transparency color number for magenta).

When I move this sprite over layer L, the magenta color is not transparent anymore, but is converted to some form of green. Or is it taking the transparent color from layer N (under it).
Is it possible SPRITE MOVE uses the wrong color definition ?

Or that I am just confused.... (likely option   )..

Regards,

Volhout
Edited 2024-01-15 22:34 by Volhout