Volhout Guru
 Joined: 05/03/2018 Location: NetherlandsPosts: 5994 |
| Posted: 12:02pm 15 Jan 2024 |
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Hi Peter,
A question about colors, transparency and SPRITE MOVE in picomite VGA (V50800RC3, but also earlier).
Assume I have a sprite that has been designed to have MAGENTA as transparent color. That sprite is created in the CMM1 compatible color map. MAGENTA = color 5
I create a framebuffer layer for this sprite with transparency MAGENTA.
FRAMEBUFFER LAYER 9 (9 is the transparency color number for magenta).
When I move this sprite over layer L, the magenta color is not transparent anymore, but is converted to some form of green. Or is it taking the transparent color from layer N (under it). Is it possible SPRITE MOVE uses the wrong color definition ?
Or that I am just confused.... (likely option )..
Regards,
Volhout Edited 2024-01-15 22:34 by Volhout |