PicoMiteVGA DEMO


Author Message
javavi

Guru

Joined: 01/10/2023
Location: Ukraine
Posts: 560
Posted: 04:49pm 26 Apr 2026      

Rotating 2D sphere
with and without cache tracing

'Option TraceCache On 32

Const NumPoints = 500
Const Radius = 190
Const Dist = 500
Const X0 = MM.HRES\2
Const Y0 = MM.VRES\2

Dim x(NumPoints), y(NumPoints), z(NumPoints)
Dim angleX, angleY

For i=1 To NumPoints
phi=2*Pi*Rnd
theta=ACos(2*Rnd-1)
x(i)=Radius*Sin(theta)*Cos(phi)
y(i)=Radius*Sin(theta)*Sin(phi)
z(i)=Radius*Cos(theta)
Next

Colour RGB(Cyan)

Do
Inc angleX,.02
Inc angleY,.03
CLS : Print Timer: Timer =0

For i=1 To NumPoints
 ny=y(i)*Cos(angleX)-z(i)*Sin(angleX)
 nz=y(i)*Sin(angleX)+z(i)*Cos(angleX)
 nx=x(i)*Sin(angleY)+nz*Cos(angleY)

 finalZ=-x(i)*Sin(angleY)+nz*Cos(angleY)
 proj=dist/(dist-finalZ)
 Pixel X0+nx*proj,Y0+ny*proj
Next
Loop While Inkey$=""