Dev Diary: Space RPG - Definitely not Star Trek.


Author Message
PeteCotton

Guru

Joined: 13/08/2020
Location: Canada
Posts: 490
Posted: 08:21pm 05 Jan 2025      

  thwill said  Nice work Pete.

My playing with MMBasic started for similar reasons, though just at the moment it is beginning to feel more like a mental health problem than a curative . Oh well, only the MMB4L readme to update (I hope) and then time to throw it to the wolves.

Happy New Year,

Tom


We do appreciate the work you put in Tom -    Happy New Year to you too!

  Volhout said  Looks great Pete,

a soon as I read your explanation of the project I analyzed if this could be ported to PicoMite. Maybe for the 2350 and mode 3 in 640x480. Or (with some redesign) in mode 1.
But it would require custom fonts different from yours.

I'll keep a good eye on this. You inspired me. Although there is a CMM1 version (MaxiTrek) that I also tried to port (got shelved for now).

Volhout

Thanks! Because I'm using 10x20 fonts at 800x600, I think it would work well using standard 8x16 fonts in 640x480 (same relative text size). I am double buffering the screen (not sure how much spare graphics memory you have with the 2350), but even if you don't, then that's only for minor animations. 99% of the time, the screen is not being redrawn.

I don't think I'm using anything CMM2 specific, so hopefully it should be fairly straightforward (famous last words). Even the processing speed is fairly irrelevant being a turn based game.
Edited 2025-01-06 06:21 by PeteCotton