Dev Diary: Space RPG - Definitely not Star Trek.


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Malibu
Senior Member

Joined: 07/07/2018
Location: Australia
Posts: 259
Posted: 04:23am 06 Jan 2025      

Brilliant work Pete, love it!
Bringing back the days of the 'old' gaming styles can't be a bad thing  
  Quote   I would never do this for a real project

Looks to me like it could easily finish up being one, I think you'd be onto something there (while still being able to keep the stress-free rule as the Prime Directive)

I know you set yourself some limitations and I think you've nailed 'the look', but going down Volhout's thought process
  Quote  I analyzed if this could be ported to PicoMite

I wonder if it could incorporate some Okudagrams by using the LCARS format for the gameplay?



No idea if it's possible, it's just an idle Start Trek thought on my part  
Either way, love what you've done there