PicoMite VGA :just a little test
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Volhout Guru ![]() Joined: 05/03/2018 Location: NetherlandsPosts: 4809 |
Hi Martin, I have been looking into the Mario figure, and could use your advise. The 28 sprites in the main code contain Mario data in a 16x16 format, but (unless I am mistaken) the sprite shape is 64 pix H by 56 pix V. So there is lots of black at right and bottom side of Mario. When blit on the L layer, that leaves large black area's. Could you re-create the CSUB with 16x16 sprite format ? this shows it: Kong_h00.zip Thank you, Volhout Edited 2025-02-17 01:16 by Volhout |
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