PicoMite VGA :just a little test


Author Message
Volhout
Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 4809
Posted: 03:07pm 16 Feb 2025      

Hi Martin,

I have been looking into the Mario figure, and could use your advise.
The 28 sprites in the main code contain Mario data in a 16x16 format, but (unless I am mistaken) the sprite shape is 64 pix H by 56 pix V. So there is lots of black at right and bottom side of Mario. When blit on the L layer, that leaves large black area's.

Could you re-create the CSUB with 16x16 sprite format ?

this shows it:

Kong_h00.zip


Thank you,

Volhout
Edited 2025-02-17 01:16 by Volhout