PicoMite VGA :just a little test


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Martin H.

Guru

Joined: 04/06/2022
Location: Germany
Posts: 1190
Posted: 02:28pm 01 Mar 2025      

  Volhout said  Kong_h03.zip
Martin,

Using b14 on 2040 VGA/PS2, this is (very very pre-mature) mario walking/climbing, control from arrow keys.
Jumping left/right with control-arrow.
I use option keyboard us,0,0,0,0 for a bit of smooth movement.

Now I have to dig through your code to find coordinates of ramps/ladders/objects, so I know when to fall/die.

And then try to compact the code (a lot is copy/paste, and could be combined).

Volhout

Volhout
The Board for every Level is stored at the brd(x/8,y/8) array,this help to see the ramps/ladders and also help the barrels to deside to take the ladder( not jet implemented). The slightly slanted platforms are only in the 1st board.
I added Sound to the movement

Kong_h03a.zip

Thank you
Cheers Martin
Edited 2025-03-02 01:08 by Martin H.