PicoMite VGA :just a little test


Author Message
Volhout
Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 4809
Posted: 05:15pm 01 Mar 2025      

Martin,

I guess the best way to implement movement is fixed sequences, agreed .? So a single left arrow uses a sequence of 2 sprites, and moves 8 pixels(the game grid).And a single jump button press starts a sequence of 8 sprite moves and goes 32 pixels. So no stopping the sequence halfway, only with a collision.

Agree.

Volhout
Edited 2025-03-02 03:16 by Volhout