Volhout Guru
 Joined: 05/03/2018 Location: NetherlandsPosts: 4809 |
Posted: 05:15pm 01 Mar 2025 |
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Martin,
I guess the best way to implement movement is fixed sequences, agreed .? So a single left arrow uses a sequence of 2 sprites, and moves 8 pixels(the game grid).And a single jump button press starts a sequence of 8 sprite moves and goes 32 pixels. So no stopping the sequence halfway, only with a collision.
Agree.
Volhout Edited 2025-03-02 03:16 by Volhout |