PicoPongo, Pong for Picomites (a HDMI Mode 3 game)


Author Message
twofingers

Guru

Joined: 02/06/2014
Location: Germany
Posts: 1727
Posted: 10:47am 16 Jun 2025      

Thanks for the feedback, Harm! It's very useful!

In principle, I could also rewrite it for Mode 2 (320x240). But the keyboard query is probably the party killer. Without adjusting the repeat rate, the keyboard control makes no sense (to slow!). And I wanted something simple, without any tinkering.

By the way, a second "ball" is inserted in the code. The sprite generation was done with a standard image editing program. However, strange, unexpected things sometimes happen during the RGB121 conversion.

I tried to improve the sound effects with a custom sound ("play LOAD sound ..." and "play sound ..."). But "play sound 1," M, U, 1" doesn't seem to work". "Play sound 1, "M",S,440" and "Play tone ..." works well too, but it's boring. I couldn't even figure out why "Play sound" needs a "soundno".  

Anyway, thanks again for the feedback!  
Michael