PicoPongo, Pong for Picomites (a HDMI Mode 3 game)
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twofingers Guru Joined: 02/06/2014 Location: GermanyPosts: 1726
Posted: 02:39pm 16 Jun 2025
I think I've already found a solution. It's probably the "MEMORY PACK". If I use a replacement function, it works. Perhaps an addition will follow. I'm still testing.
Very good idea! I'll try that. I've also considered replacing the sprite (oops!) when it goes out of bounds. Regards Michael
So the Rabit could be facing left or right depending it's move... Done!