PicoPongo, Pong for Picomites (a HDMI Mode 3 game)


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twofingers

Guru

Joined: 02/06/2014
Location: Germany
Posts: 1726
Posted: 02:39pm 16 Jun 2025      

  Volhout said  Hi Michael,

I have no experience with loading sounds. Maybe Martin.H has ? Or Peter has a demo how to do this. ...

I think I've already found a solution. It's probably the "MEMORY PACK". If I use a replacement function, it works. Perhaps an addition will follow. I'm still testing.

  Volhout said  You are using sprites for the ball. You are aware that it is possible to horizontally mirror a sprite ? So the Rabit could be facing left or right depending it's move...

Volhout

Very good idea!    I'll try that. I've also considered replacing the sprite (oops!) when it goes out of bounds.
Regards
Michael

So the Rabit could be facing left or right depending it's move... Done!


Edited 2025-06-17 06:26 by twofingers