PicoPongo, Pong for Picomites (a HDMI Mode 3 game)


Author Message
twofingers

Guru

Joined: 02/06/2014
Location: Germany
Posts: 1718
Posted: 04:36pm 24 Jun 2025      

This update has the following changes:
1. The game now also runs in Mode 2 (at least for HDMI) in addition to HDMI-Mode 3.
2. Paddle control is done via Keydown(), and is very fast and smooth. This means that it is unfortunately no longer controllable via console. But I hope it will also work for PS2 keyboards.
3. You can choose between five internal ball sprites.
4. Custom sprites can be easily added.

I assume that users will set the game parameters in the code, as I would like a standalone program (single file). For example, you can set ball speed, paddle speed and -size, different 'balls' and game end conditions.

The world is not enough!



Regards
Michael