PicoPongo, Pong for Picomites (a HDMI Mode 3 game)


Author Message
twofingers

Guru

Joined: 02/06/2014
Location: Germany
Posts: 1698
Posted: 12:17pm 29 Jun 2025      

What's new in this version?
1. I now use sound effects.
2. The game can be easily restarted for endless fun.
It's almost finished now; a two-player mode could be added, and the options could be saved in a config file.

Side note:
My goal was to develop an easy-to-use single-file program. This made things a bit more complicated.
I didn't expect I'd have to get into synthesizer building to develop this game (envelopes, ADSR, beating). I'm surprised it's so easy with our PicoMite (after all).
I was able to learn a lot about the intricacies of the "PLAY LOAD SOUND" command for user-configured sounds. Unfortunately, the command is poorly documented. But ultimately, it is possible to play very different samples with this command.
The sounds used were calculated by the Pico itself and then saved as DATA lines. They often displayed beautiful diagrams like this one.




I ate this strawberry myself before making a Sprite out of it.
Bon appetit!



Regards
Michael

UPDATE (5.7.2025):



 




UPDATE (10.7.2025):
What's new?
- It's prepared (but not yet capable) for a second player (mouse keys)
- Volume is adjustable with the number keys
- An additional magic version is included
- It includes a gray elephant and more


Edited 2025-07-11 04:14 by twofingers