PicoMite V6.00.02


Author Message
Volhout

Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 6168
Posted: 06:17am 03 Jul 2025      

  matherp said  I'll add it to the (previously empty) bug list


Apparently PLAY SOUND has been forgotten in testing for a long time. I know that Game*Mite uses play sound (the entertainer), but since it mixes L and R this was not detected (you hear a click, and slightly less loud sound).

5.08.00 : PLAY SOUND works
5.09.00 : PLAY SOUND, all waveforms work except sine wave. Sine wave has amplitude 0.
6.00.01 : behaves identical to 6.00.02
6.00.02 : R channel gives DC, no modulation, on sine wave. L channel works fine.

As the Germans would say:
"Vergangen, Vergessen, Vorueber.... Vergangen, Vergessen, Vorbei".

For this Lissajous demo. I'll revert back to 5.08.00 (unless there is a quick fix for 6.00.02 .. but 5.08.00 will do fine for this application).

Volhout
Edited 2025-07-03 16:23 by Volhout