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Forum Index : Microcontroller and PC projects : More Fun Than a Barrel of Bettongs ...... : )
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hitsware2![]() Guru ![]() Joined: 03/08/2019 Location: United StatesPosts: 715 |
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Womble![]() Senior Member ![]() Joined: 09/07/2020 Location: United KingdomPosts: 267 |
Cool ... Stripey IO ![]() |
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Old Seagull Man Regular Member ![]() Joined: 21/12/2019 Location: AustraliaPosts: 55 |
Yes i miss IDE Cables |
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CircuitGizmos![]() Guru ![]() Joined: 08/09/2011 Location: United StatesPosts: 1427 |
Nice to see that out in the wild! Micromites and Maximites! - Beginning Maximite |
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hitsware2![]() Guru ![]() Joined: 03/08/2019 Location: United StatesPosts: 715 |
Thank You ! AND !!!! Thank You !!!! Beautiful board ![]() my site |
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RetroJoe![]() Senior Member ![]() Joined: 06/08/2020 Location: CanadaPosts: 290 |
Mmmmm... 40-conductor rainbow ribbon cable.... The computer hobbyist nostalgia factor is off the charts with this thing :) I installed a big push-on / push-off button as my power switch on my Circuit Gizmo’s board. It requires quite a bit of force, but then it makes a big loud “click”, followed by the instant-boot to the command prompt. It’s soooooo satisfying, and reminiscent of every 8-bit computer I ever owned. Even the “single floppy drive” effect of the spring-loaded SD card reminds me of an old 5.25” disk drive (OK, maybe more like a 3.5” floppy... :) Enjoy Every Sandwich / Joe P. |
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hitsware2![]() Guru ![]() Joined: 03/08/2019 Location: United StatesPosts: 715 |
Now that you mention it ![]() ![]() my site |
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RetroJoe![]() Senior Member ![]() Joined: 06/08/2020 Location: CanadaPosts: 290 |
Wow, is that just a bizarre coincidence that an SD card fits into that space? 3.5” floppies seemed magical to me when I first used one on a “Fat Mac” in 1984. It was “fat” because instead of the stock 128K RAM of the original Macintosh, it had a whopping....512K! (Yes, that’s K as in Kilobytes :) And, if you recall the original Star Trek series, they used “tapes” that looked eerily like the 3.5” case that appeared 20 years later. The 8-bit Guy has a great episode on esoteric magnetic & optical media. Enjoy Every Sandwich / Joe P. |
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hitsware2![]() Guru ![]() Joined: 03/08/2019 Location: United StatesPosts: 715 |
''' The Ghost in the Machine ''' dim c(23),n(5), v(7), p(7), u(5) for i=0 to 23: read c(i): next i for i= 0 to 7: read p(i): next i for i= 0 to 7: read v(i): next i for i= 0 to 5: read n(i): next i for i= 0 to 5: read u(i): next i data 36,36,34,32,30,30,30,30 data 30,30,30,30,30,30,30,30 data 27,27,27,27,30,30,30,30 data 4,0,2,2,8,0,2,2 data 9,0,7,0,7,0,7,0 data 24,27,32,36,40,48 data 0,0,0,0,20,15 do: for x=0 to 23 play sound 1,l,w,4*c(x),7 play sound 1,r,w,6*c(x),7 for y=0 to 7 play sound 2,b,s,1024,2*p(y) pause 10: play sound 2,b,s,1024,0 play sound 3,l,q,((1.99*c(x))),v(y) play sound 3,r,q,((2.01*c(x))),v(y) play sound 4,b,w,12*n(int(rnd*5)),u(int(rnd*5)) pause 120: next y: next x: loop my site |
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capsikin Guru ![]() Joined: 30/06/2020 Location: AustraliaPosts: 341 |
Nice! Its interesting to try to work out how it works, which bits of the sound are random and which are not. update: I've added it to the wiki. Wasn't sure how to describe it though. Edited 2020-08-25 15:53 by capsikin |
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hitsware2![]() Guru ![]() Joined: 03/08/2019 Location: United StatesPosts: 715 |
' " lead " instrument for i= 0 to 5: read n(i): next i for i= 0 to 5: read u(i): next i data 24,27,32,36,40,48 ' notes data 0,0,0,0,20,15 ' volume play sound 4,b,w,12*n(int(rnd*5)),u(int(rnd*5)) Thank You ![]() my site |
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vegipete![]() Guru ![]() Joined: 29/01/2013 Location: CanadaPosts: 1121 |
Cool tunes! Here is the same with some visualizations: ''' The Ghost in the Machine ''' cls dim c(23),n(5), v(7), p(7), u(5) for i=0 to 23: read c(i): next i for i= 0 to 7: read p(i): next i for i= 0 to 7: read v(i): next i for i= 0 to 5: read n(i): next i for i= 0 to 5: read u(i): next i data 36,36,34,32,30,30,30,30 data 30,30,30,30,30,30,30,30 data 27,27,27,27,30,30,30,30 data 4,0,2,2,8,0,2,2 data 9,0,7,0,7,0,7,0 data 24,27,32,36,40,48 data 0,0,0,0,20,15 dim clr(4) = (0,rgb(red),rgb(green),rgb(blue),rgb(yellow)) for i = 1 to 4 circle 4+10*i,5,4,4,1,clr(i) circle 410-10*i,5,4,4,1,clr(i) next i print @(62,0) "Ghost in the Machine - by hitsware2" do for x=0 to 23 play sound 1,l,w,4*c(x),7 blit 10*1,0,700,550-4*c(x),10,10 play sound 1,r,w,6*c(x),7 blit 10*1,0,700,550-6*c(x),10,10 for y=0 to 7 play sound 2,b,s,1024,2*p(y) blit 10*2,0,700,300,10,10 pause 10 play sound 2,b,s,1024,0 play sound 3,l,q,((1.99*c(x))),v(y) blit 10*3,0,700,550-((1.99*c(x))),10,10 play sound 3,r,q,((2.01*c(x))),v(y) blit 10*3,0,700,560-((2.01*c(x))),10,10 ni = int(rnd*5) : ui = int(rnd*5) play sound 4,b,w,12*n(ni),u(ui) if u(ui) then blit 10*4,0,700,550-12*n(ni),10,10 blit 10,20,0,20,MM.HRES,MM.VRES-20 pause 115 ' slightly faster to compensate for blitting next y next x loop Visit Vegipete's *Mite Library for cool programs. |
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hitsware2![]() Guru ![]() Joined: 03/08/2019 Location: United StatesPosts: 715 |
> Here is the same with some visualizations: The " Ghost Busters in the Machine " game is born ! ![]() my site |
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