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Forum Index : Microcontroller and PC projects : Will this run our favourite interpreter?

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Tinine
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Joined: 30/03/2016
Location: United Kingdom
Posts: 1646
Posted: 09:36am 30 Sep 2020
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This one?
Edited 2020-09-30 19:38 by Tinine
 
RetroJoe

Senior Member

Joined: 06/08/2020
Location: Canada
Posts: 290
Posted: 03:01pm 30 Sep 2020
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Logically, “it should” - the question is whether the rest of CMM2 design can be “overclocked“ e.g. I know there are issues with video interference at 480MHz versus 400MHZ.

I also wonder if there is a linear performance improvement with clock speed e.g. the MM design relies on SD card read/writes etc that could be the bottleneck.

Finally, “how fast is enough”? The jump from CMM to CMM2 was arguably “necessary” to achieve fluid frame rates for arcade games, but judging from the various user contributions, the current design is already plenty fast for most things people want to do with it, and there are plenty of best practices and optimization techniques that have yet to be uncovered.
Enjoy Every Sandwich / Joe P.
 
matherp
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Joined: 11/12/2012
Location: United Kingdom
Posts: 10582
Posted: 03:04pm 30 Sep 2020
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No - and it wouldn't be as fast as the CMM2 as there is much less on-chip RAM
 
Tinine
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Joined: 30/03/2016
Location: United Kingdom
Posts: 1646
Posted: 05:51pm 30 Sep 2020
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  RetroJoe said  the MM design relies on SD card read/writes etc that could be the bottleneck.

Finally, “how fast is enough”?



Are you sure about the SD card reliance? I realise that the CMM-2 manual states something like "SD card must be present" but then I see that there is the "Option Flash" which allows running from flash(???)

I was only curious....heck, I'm switching back to the MX170  
I use other devices for the high speed stuff.

Zero interest in games, here.  
 
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