|
Forum Index : Microcontroller and PC projects : CMM2 - Memory map, what can be /read written with PEEK/POKE?
| Author | Message | ||||
| jirsoft Guru Joined: 18/09/2020 Location: Czech RepublicPosts: 533 |
Hi, I couldn't find in documentation some CMM2 virtual memory map, what can be read/written with PEEK/POKE (outside of graphics pixels), is it somewhere? Can be colour map written also with direct memory access or just with MAP command? Can be FONT definition (character shapes) accessed? Can be read tokenised BASIC? I think, it could be good extension of the existing (very well made) documentation... Jiri Napoleon Commander and SimplEd for CMM2 (GitHub), CMM2.fun |
||||
| epsilon Senior Member Joined: 30/07/2020 Location: BelgiumPosts: 255 |
Hi Jiri, Not really the granularity you are looking for, but memedit (which is just a peek/poke front-end) has the following address ranges defined: '--> Mapped address ranges: Can be referenced in goto command. CONST SRAM% = &H38000000 CONST SRAM_END% = &H38010000 - 256 CONST RAM1% = &H30000000 CONST RAM1_END% = &H30040000 - 256 CONST RAM2% = &H40000000 CONST RAM2_END% = &H59000000 CONST AXI_RAM% = &H24000000 CONST AXI_RAM_END% = &H24080000 CONST ROM1% = &H08000000 CONST ROM1_END% = &H08200000 CONST ROM2% = &H10000000 CONST ROM2_END% = &H20000000 '<-- Cheers, Ruben/Epsilon. Epsilon CMM2 projects |
||||
| The Back Shed's forum code is written, and hosted, in Australia. | © JAQ Software 2025 |