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Forum Index : Microcontroller and PC projects : BLIT memory buffers

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Tinine
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Joined: 30/03/2016
Location: United Kingdom
Posts: 1646
Posted: 06:26am 10 Nov 2021
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Is this memory integral to the display controller or is it Mite memory?

Still learning about this display stuff.  
 
matherp
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Joined: 11/12/2012
Location: United Kingdom
Posts: 10614
Posted: 11:05am 10 Nov 2021
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Don't understand the question. BLIT works by reading data from the display into variable memory then writing back out to the display. BIT READ saves the data in variable memory. Normal BLIT just uses variable memory as a temporary buffer
 
Tinine
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Joined: 30/03/2016
Location: United Kingdom
Posts: 1646
Posted: 11:30am 10 Nov 2021
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Yeah, I had a look at the datasheet.

I was just wondering if it was anything like the old PCOPY that was possible with EGA.

On a dog of a 12MHz 80286 (DOS/QuickBASIC), I had some really snappy GUIs. I suspect that some of my BMPs are going to be too big for the PicoMite's memory. No biggie.

Circa 1988:

 
lizby
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Joined: 17/05/2016
Location: United States
Posts: 3480
Posted: 01:56pm 10 Nov 2021
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  Tinine said  I suspect that some of my BMPs are going to be too big for the PicoMite's memory

Nice screen. If your number buttons are individual BMPs, you might be able to have one blank BMP and overlay it with a smaller number BMP. (But I'm sure you'll figure it all out.)
PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed
 
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