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Forum Index : Microcontroller and PC projects : Picomite VGA games
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| Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 5753 |
All, The petscii robots game PETROBOT (robots2.bas and robots6.bas) in Volhouts Archive (3 posts back) are patched to run on a Game*Mite with RP2350A equipped, as well as the original RP2040 equipped Game*Mite. Re-download if you want this patched version. Note: the RP2350A was already supported in VGA mode of the game. I will also post in the original game thread. Volhout PicomiteVGA PETSCII ROBOTS |
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| Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1405 |
PicoMiteHDMI MMBasic Version 6.00.00RC7 search doesn't work , The magnifying glass jumps around wildly but finds nothing 'no comment |
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| Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 5753 |
Hi Martin, Waiting for my HDMI board, I have not tested PETSCII with any HDMI or USB version yet. Only 2040VGA-PS2-NES-WII and 2350VGA-PS2-NES-WII and 2040Game*Mite and 2350Game*Mite have been tested. Regards, Volhout Edited 2024-10-12 01:25 by Volhout PicomiteVGA PETSCII ROBOTS |
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| Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 5753 |
Hi Bill, You where the one that asked for a MaxiTrek conversion for pico. I have picked up working on it, and have the game almost finished, only the intro still has to be done (it is a separate program on CMM1). My question is : did you actually play it ?? In debugging the game I playtested quite a lot, and have some observations, that I would like your confirmation on. Just to make sure I did not divert from the original too much. Gameplay: you will run out of energy if you do not start finding the planet in your system (where you dock, and get new energy and weapons). So you start searching (avoiding combat) for the planet. Your galaxy is 64 sectors, at start location you can search 4 with long range radar. Then you have energy for 5 search hyperjumps, and a final jump to the planet (if you do not get shot). 5 max jumps give you 4x9+5=41 fields you can scan with long range radar. Including the first 4, that is 45 fields out of 64 you can search. So there is ~2/3 chance you find the planet. Recharge, from there you have up to 2/3 of the galaxy mapped, so you can one by one (jump, shields up, shoot, shields down, jump to planet) eliminate opponents (20x). Is this about right. Especially the part on 2/3 chance of being able to play at all. 1/3 chance you are unlucky. Bill, if you didn't play it, do you know who did ? Thank you for your answer. Volhout P.S. this will be pico VGA/HDMI only. Not Game*Mite in foreseeable time. This conversion was already complex enough. It needed OPTION LEGACY ON to get started at all. Compliments for OPTION LEGACY ON. I still think writing from start would not have been more difficult. PicomiteVGA PETSCII ROBOTS |
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| Turbo46 Guru Joined: 24/12/2017 Location: AustraliaPosts: 1681 |
Hi Volhout, I honestly don't remember playing the game or asking for a conversion. Bill Keep safe. Live long and prosper. |
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| Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 5753 |
Hi Bill, Huh ? So why am I doing this ? Anyway... I picked up the glove few years ago, I might as well finish it now. The game is not great, but as long as I do not plan to port it to Game*Mite (another major overhaul) the end of the tunnel is in sight. Volhout Edited 2026-03-06 00:14 by Volhout PicomiteVGA PETSCII ROBOTS |
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| Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 5753 |
Ok Bill, Martin, Here is a first beta of the game PicoTrek. It is for PicoMite VGA, and tries to stay as close as possible to the original Maxitrek. User information: J=hyperjump B=Battlecomputer, where you can adjust shields M=galaxy map L=long range radar There is an additional planet at location (4,4) for easier debugging When there is a combat, you can hyperjump out, or combat the enemy cursors to aim <ALT> to fire. You have 999.9 galactic timestamps to free the galaxy of enemies. I hope you can help debug the game. There will be flaws. picotrek_b0.zip Next it the game intro. That will complete it. Volhout P.S. Martin, your SFX was missing some sounds, that I copied from petscii MOD file. The hyperjump sound is still the original which I kind of like... P.P.S. Put your shields at 9 while docked. Edited 2026-03-06 23:26 by Volhout PicomiteVGA PETSCII ROBOTS |
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