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Forum Index : Microcontroller and PC projects : PicoPongo, Pong for Picomites (a HDMI Mode 3 game)

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twofingers
Guru

Joined: 02/06/2014
Location: Germany
Posts: 1544
Posted: 02:43pm 09 Jun 2025
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This is PicoPongo, my version of Pong for Picomites.
The HDMI (Mode 3) game is designed for solo players against the Pico and keyboard control.

Help key is 'F1'.
Cursor up = Paddle up  
Cursor down = Paddle down
't' = Sound on/off
's' = Screenshot
'p' = Pause
Esc = Exit




Have fun.

Regards
Michael
causality ≠ correlation ≠ coincidence
 
Mixtel90

Guru

Joined: 05/10/2019
Location: United Kingdom
Posts: 7735
Posted: 03:01pm 09 Jun 2025
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Something wrong here. The ball isn't square. :)

Ah, happy memories...
Mick

Zilog Inside! nascom.info for Nascom & Gemini
Preliminary MMBasic docs & my PCB designs
 
Volhout
Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 4975
Posted: 03:10pm 09 Jun 2025
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Hi Twofingers,

Any source code you could share? I think this is a nice one for the Game*Mite.
If you don't mind me porting it ?

Pong was the ultimate 2 player game. And I think it could be nice to use the Game*Mite with a small communication module (ESP8266 or alike) and play with 2 Game*Mites.

That would also work well with my own game Circle, that originally was a 2 player game for 2 NES controllers.

I don't know if I have the stamina to pull this all off, but I will try to bring some new life to Game*Mite.

Volhout
PicomiteVGA PETSCII ROBOTS
 
twofingers
Guru

Joined: 02/06/2014
Location: Germany
Posts: 1544
Posted: 04:08pm 09 Jun 2025
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  Volhout said  Hi Twofingers,

Any source code you could share?
...

Hi Harm,
All you have to do is click on what you want. (Let me know if you need more help. )
Remember what the dormouse said
Feed your head


  Volhout said  ... If you don't mind me porting it ? ...

I would be happy about any further use.

I don't think I'm very good at game development, but I thought it would be interesting to do something like this with a Pico. Isn't it amazing that you can now write programs in Basic with a Pico that used to require assembly language?

What's missing? I think the sound could be improved. A two-player mode could be added. Different difficulty levels, gradually increasing ball speed, appearing obstacles, bonus points, joystick controls ...

@Mick
A square ball is an absolute necessity! Maybe it should be bigger... but that's easy to adjust ...

Michael
causality ≠ correlation ≠ coincidence
 
thwill

Guru

Joined: 16/09/2019
Location: United Kingdom
Posts: 4281
Posted: 04:24pm 09 Jun 2025
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Click on the screenshot Harm, I think Michael's run out of dried frog pills again.

Tom
MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
Mixtel90

Guru

Joined: 05/10/2019
Location: United Kingdom
Posts: 7735
Posted: 04:31pm 09 Jun 2025
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He he....  White Rabbit. :)
Great song.
Mick

Zilog Inside! nascom.info for Nascom & Gemini
Preliminary MMBasic docs & my PCB designs
 
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