Home
JAQForum Ver 24.01
Log In or Join  
Active Topics
Local Time 13:06 04 Mar 2026 Privacy Policy
Jump to

Notice. New forum software under development. It's going to miss a few functions and look a bit ugly for a while, but I'm working on it full time now as the old forum was too unstable. Couple days, all good. If you notice any issues, please contact me.

Forum Index : Microcontroller and PC projects : Tays house adventure in MMBASIC

     Page 2 of 2    
Author Message
Martin H.

Guru

Joined: 04/06/2022
Location: Germany
Posts: 1385
Posted: 09:50pm 08 Oct 2025
Copy link to clipboard 
Print this post

  PeteCotton said  Very cool Martin! I will follow along with great interest.

Possibly controversial view: I like the dithering on the graphics. It fits the nostalgia vibe. Very Amiga/ST "Magnetic Scrolls" like.  

Thank you.
With the Atari ST, you still had the option to change the colors.
I usually run the images through several dithering processes* (FloydSteinberg/Atkinson/Sierra24A, etc.) and then layer them on top of each other and cut together the best version for specific areas.


I also often argue with Copilot because it often doesn't understand how the image should look, but ultimately it's less finicky than Gemini or ChatGPT.
I also archive the original images. If it works programmatically, I can also create a morecolorfull version for the PicomiteHDMI.
Cheers
Martin
*I still use https://ditherit.com/ to do the dithering with imported the RGB121 palette.
[{"hex":"#000000"},{"hex":"#FF0000"},{"hex":"#0000FF"},{"hex":"#FF00FF"},{"hex":"#004000"},{"hex":"#FF4000"},{"hex":"#0040FF"},{"hex":"#FF40FF"},{"hex":"#008000"},{"hex":"#FF8000"},{"hex":"#0080FF"},{"hex":"#FF80FF"},{"hex":"#00FF00"},{"hex":"#FFFF00"},{"hex":"#00FFFF"},{"hex":"#FFFFFF"}]

Edited 2025-10-09 07:56 by Martin H.
'no comment
 
Volhout
Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 5731
Posted: 10:57am 03 Mar 2026
Copy link to clipboard 
Print this post

Hi Martin,

Any update on this ? I am really looking out for your CCA release (both the game, for playing, as well as learning from the GUI buildup for a project I have in mind (Spellcasting 101).

Volhout

P.S. now we have JPG decoding on the pico, this might benefit the compressions. But maybe not look better.
Edited 2026-03-03 21:03 by Volhout
PicomiteVGA PETSCII ROBOTS
 
Martin H.

Guru

Joined: 04/06/2022
Location: Germany
Posts: 1385
Posted: 02:36pm 03 Mar 2026
Copy link to clipboard 
Print this post

Volhout
The adventure itself is running, but I haven't invested any further energy in it yet.
By the way, what about PicoTrek?
Edited 2026-03-04 00:38 by Martin H.
'no comment
 
thwill

Guru

Joined: 16/09/2019
Location: United Kingdom
Posts: 4351
Posted: 03:06pm 03 Mar 2026
Copy link to clipboard 
Print this post

LOL. There's a good game, everyone has to account for every project they've hinted they are working on but not delivered yet.

Reminds me of when I still painted toy soldiers, every Wargamer worth their salt has their own bodyweight in "unpainted lead". For electronics engineers would it be unpopulated PCBs? For programmers the weight of unfinished projects is fortunately only metaphorical.

Best wishes,

Tom (probably a dozen projects unaccounted for ... but I have unburdened myself of most of the "lead")
Edited 2026-03-04 01:12 by thwill
MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
Volhout
Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 5731
Posted: 03:53pm 03 Mar 2026
Copy link to clipboard 
Print this post

  thwill said  Reminds me of when I still painted toy soldiers, every Wargamer worth their salt has their own bodyweight in "unpainted lead".


Some have more fun in playing than in painting. My son was a "painter" who's Warhammer armies where nice, but he complained that others often played with unpainted plastic and metal models.

PicoTrek will not materialize the way I started out. It was not easy to port from CMM1 to pico. I did spend several evenings on it, and broke more than I fixed. For a "turn based" strategy game (with limited shooting) there was a lot of time critical interaction with loads of SETTICK's. It may be easier to start from scratch. Use PLAY MODSAMPLE in stead of these settick based sounds. Also the resolution did not match, and much if not all was "hardcoded", not related to MM.HRES and MM.VRES... maybe that did not even exist in CMM1 times. It was shelved... I may take a look on where I left off with new energy..

I think Pete's new (CMM2) version maybe something to look out for when you mention "trek"....

Volhout

P.S. Martin, could you zip up the most recent CCA ? Maybe I can play with it.
P.P.S. some on this forum would have Claude/Gemini write the game.
Edited 2026-03-04 02:02 by Volhout
PicomiteVGA PETSCII ROBOTS
 
lizby
Guru

Joined: 17/05/2016
Location: United States
Posts: 3652
Posted: 05:38pm 03 Mar 2026
Copy link to clipboard 
Print this post

  thwill said  Reminds me of when I still painted toy soldiers


My army, circa 1960:



All 1300+ of them. I not only painted them, I molded them on my mother's gas stove until I had clogged up enough holes that she got a new stove and my father installed the old one in the basement for me.

It would now probably be considered child abuse.
PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed
 
PeteCotton

Guru

Joined: 13/08/2020
Location: Canada
Posts: 613
Posted: 12:21am 04 Mar 2026
Copy link to clipboard 
Print this post

  Volhout said  I think Pete's new (CMM2) version maybe something to look out for when you mention "trek"....


Thanks! Yes. progress is back on again (after I took a wrong turn with the design/gameplay and finally bit the bullet and reverted back to an earlier version). It might never get properly finished, but I am thoroughly enjoying the process of writing it. It's a very zen process.
 
     Page 2 of 2    
Print this page


To reply to this topic, you need to log in.

The Back Shed's forum code is written, and hosted, in Australia.
© JAQ Software 2026