Home
JAQForum Ver 24.01
Log In or Join  
Active Topics
Local Time 07:27 11 Nov 2026 Privacy Policy
Jump to

Notice. New forum software under development. It's going to miss a few functions and look a bit ugly for a while, but I'm working on it full time now as the old forum was too unstable. Couple days, all good. If you notice any issues, please contact me.

Forum Index : Microcontroller and PC projects : Amiga 500 on the Colour Maximite 2 ??

Author Message
homa

Guru

Joined: 05/11/2021
Location: Germany
Posts: 752
Posted: 02:41pm 09 Nov 2026
Copy link to clipboard 
Print this post

Amiga 500 on the Colour Maximite 2 ??

Is this possible?
Since a 386 works, too, it should be technically feasible... dream on

Matthias
 
matherp
Guru

Joined: 11/12/2012
Location: United Kingdom
Posts: 12166
Posted: 03:17pm 09 Nov 2026
Copy link to clipboard 
Print this post

looking at it, currently too slow 58msec for a 20msec frame but that is without any M7 core optimisations so I would say around 50:50. It is certainly a goal for the new CMM2 architecture. The issue isn't the 68000 emulation but things like the H/W blitter.
Edited 2026-11-10 01:18 by matherp
 
javavi

Guru

Joined: 01/10/2023
Location: Ukraine
Posts: 636
Posted: 04:37pm 09 Nov 2026
Copy link to clipboard 
Print this post

  homa said  
Is this possible?

https://github.com/drewpo28/pico-amiga
https://github.com/drewpo28/pico-amiga
 
bfwolf
Senior Member

Joined: 03/01/2025
Location: Germany
Posts: 269
Posted: 08:46pm 09 Nov 2026
Copy link to clipboard 
Print this post

  javavi said  
  homa said  
Is this possible?

https://github.com/drewpo28/pico-amiga
https://github.com/drewpo28/pico-amiga


I actually wanted to point this out earlier: the Pi Pico is better suited for this, thanks to its two cores—especially the RP2350, which offers plenty of QSPI RAM. I assume the second core handles the emulation of the chipset—that is, Agnus, Paula, and Denise. The Agnus also includes the Blitter.
https://en.wikipedia.org/wiki/MOS_Technology_Agnus

There are some other Amiga-emulators based on the RP2350, e.g.:
https://github.com/ajtaji/AmigaEmulatorPicoSeries

Regards.
 
darthvader
Senior Member

Joined: 31/01/2020
Location: France
Posts: 104
Posted: 10:09pm 09 Nov 2026
Copy link to clipboard 
Print this post

A little old now but this github got some Computer systems and Game console running on various MCU : Teensy3.6,Teensy 4.0,Teensy4 +PSRAM,Teensy4.1 +PSRAM,ESP32,ESP32-Wrover,Pico,Pico2
Multi machine emulator
Could be a good place to look how thing are done , especially for amiga that i tested on teensy 4.1 and got bluffed how good it was  

Regards.
Theory is when we know everything but nothing work ...
Practice is when everything work but no one know why ;)
 
matherp
Guru

Joined: 11/12/2012
Location: United Kingdom
Posts: 12166
Posted: 10:43pm 09 Nov 2026
Copy link to clipboard 
Print this post

On the pico it is a dedicated uf2 file replacing what is there. All my emulators on the CMM2 are just programs launched from the Basic command prompt and returning to it. I have really no interest in stand-alone programs for the Pico. Javavi has done some great work on this so I will leave that to him.
 
bfwolf
Senior Member

Joined: 03/01/2025
Location: Germany
Posts: 269
Posted: 11:17pm 09 Nov 2026
Copy link to clipboard 
Print this post

I am currently working with the STM32-U5x — and therefore indirectly also with the STM32-H7, which shares several characteristics with the U5. Both feature the "Chrom-ART Accelerator controller (DMA2D)"; a quick glance at its capabilities immediately reminded me of the "Blitter" found in the Amiga.

However, the Amiga’s graphics architecture has some unique quirks: the OCS/ECS chipsets only support planar multi-color modes (where each bit-depth level is stored as a separate bitmap — for example, 4 bitmaps for 4 bits, resulting in 16 colors).
It wasn't until the introduction of the AGA chipset that "chunky" modes became available, where all bits for a single pixel are stored together in one memory cell (such as a single byte). I’m not certain whether the DMA2D can efficiently handle these separate, per-pixel bitmaps — do you happen to know?
 
matherp
Guru

Joined: 11/12/2012
Location: United Kingdom
Posts: 12166
Posted: 09:56am 10 Nov 2026
Copy link to clipboard 
Print this post

UPDATE
The amiga port is now running reliably at 50FPS on most titles. Still about 8% to find for the heaviest demo we can find. Full sound working perfectly, stunning graphics
 
homa

Guru

Joined: 05/11/2021
Location: Germany
Posts: 752
Posted: 10:21am 10 Nov 2026
Copy link to clipboard 
Print this post

  matherp said  UPDATE
The amiga port is now running reliably at 50FPS on most titles. Still about 8% to find for the heaviest demo we can find. Full sound working perfectly, stunning graphics


  WOW!!! THX. Matthias
 
PilotPirx

Senior Member

Joined: 03/11/2020
Location: Germany
Posts: 172
Posted: 03:18pm 10 Nov 2026
Copy link to clipboard 
Print this post

Unbelievable—a full-fledged Amiga 500 with its specialized chipsets is being replaced by the tiny RP2350 and a PSRAM. Every day brings something new and crazy...
 
Volhout

Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 6248
Posted: 03:22pm 10 Nov 2026
Copy link to clipboard 
Print this post

Sorry Pilot....

This is CMM2, a beefy STM32H743 with 8 or 32Mbytes of memory.

Volhout
PicomiteVGA PETSCII ROBOTS
 
PilotPirx

Senior Member

Joined: 03/11/2020
Location: Germany
Posts: 172
Posted: 03:29pm 10 Nov 2026
Copy link to clipboard 
Print this post

Sorry, I guess I opened the wrong drawer.
I've been sitting in front of the computer at the office for too long.  
 
Print this page


To reply to this topic, you need to log in.

The Back Shed's forum code is written, and hosted, in Australia.
© JAQ Software 2026