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Forum Index : Microcontroller and PC projects : NEW GAME - Maxitrek
Author | Message | ||||
Juri74![]() Senior Member ![]() Joined: 06/02/2012 Location: ItalyPosts: 162 |
Hello all, i'm proud to present to you MaxiTrek 3D v1.0 introducing 3D starfield and multitasking sfx ![]() let me know what you think and, if you want to help, you're welkome.. i did a little debugging, so the game should be full o bugs.. or maybe not eheheh ![]() ![]() ![]() ![]() load the "maxitrek.bas" to start the game.. have fun! 2013-02-24_192158_MaxiTrek.zip and a little gift: the 3D starfield routine 2013-02-24_192230_STARFILD.zip Juri |
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Nick![]() Guru ![]() Joined: 09/06/2011 Location: AustraliaPosts: 512 |
Brilliant! It's the old Star Trek game with 3D color graphics... in MMBASIC! It's looking very good juri74!! Can't wait to see the finished product. It's good to see people using the new graphics commands in MMBASIC. Pat yourself on the back. Nick |
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Juri74![]() Senior Member ![]() Joined: 06/02/2012 Location: ItalyPosts: 162 |
Hello Nick, the game itself it's done, i need only to tune some routines and edit some graphics.. i splitted the title and the game because it was my first "serious" program and i didn't know how much memory would occupy the finished program, with about 64k free i could improve the sprites and add animation.. however animate sprites in maximite is a bit difficult, i need to code some "tricky" routines, but i think it could be done ![]() juri |
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Nick![]() Guru ![]() Joined: 09/06/2011 Location: AustraliaPosts: 512 |
Yes, animating sprites can be tricky. Basically, you don't assign a sprite and animate it. You create several sprites that contain each frame of the animation and your routines have to cycle through these sprites, turning off the previous sprite and activating the new one. I have a few suggestions for Geoff to allow for animation without breaking compatibility and will forward him my ideas soon. You may wish to put together a text file that explains how to play the game. Those that have never played the Star Trek games of the late 70's may not know what to do. Nick |
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Juri74![]() Senior Member ![]() Joined: 06/02/2012 Location: ItalyPosts: 162 |
Yes you're right i added a text file and a jpg image to give some help (help.txt and help.jpg) i added a pause option too and i fixed a bug where current sector status isn't showed on map after a hyperjump Juri 2013-02-25_122036_MaxiTrek.zip |
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Nick![]() Guru ![]() Joined: 09/06/2011 Location: AustraliaPosts: 512 |
Very good. The Maximite now has a classic Star Trek game. Nick |
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Juri74![]() Senior Member ![]() Joined: 06/02/2012 Location: ItalyPosts: 162 |
Hello, i updated the code to v4.3A (some strange behavior in controlling fire cursor in v4.3A) and some bug fixes of the code (using hyperdrives with navigation damaged sometimes caused to jump out of the galaxy XD) the "status:RED" now have the right colors Juri 2013-03-30_164843_MaxiTrek.zip |
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Grogster![]() Admin Group ![]() Joined: 31/12/2012 Location: New ZealandPosts: 9489 |
Excellent work! ![]() ![]() Smoke makes things work. When the smoke gets out, it stops! |
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