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Forum Index : Microcontroller and PC projects : uMite Project: Propeller Mini Computer

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hitsware
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Joined: 23/11/2012
Location: United States
Posts: 535
Posted: 05:20pm 09 Nov 2014
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Can you play the SID from MMBasic ?
 
Oldbitcollector

Senior Member

Joined: 16/05/2014
Location: United States
Posts: 172
Posted: 06:18pm 09 Nov 2014
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You can control the SID emulation (waveform, a,d,s,r, notes) from BASIC (mode 2) but you can't play back .DMP files from BASIC (yet)Edited by Oldbitcollector 2014-11-11
My Propeller/Micromite mini-computer project.
 
plasma
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Joined: 08/04/2012
Location: Germany
Posts: 437
Posted: 06:00am 10 Nov 2014
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Yet ? You mean you will write s sidplayer for mmbasic next times ?
Btw: i like the co-work between mmbasic and propeller here.
Is i2c the only bridge between ?
MfgEdited by plasma 2014-11-11
 
Oldbitcollector

Senior Member

Joined: 16/05/2014
Location: United States
Posts: 172
Posted: 03:15pm 10 Nov 2014
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@plasma,

I've actually considered it for mode4. Personally, I'd love to see DMP SIDs playing in the background of our sprites/tiles game environment. We've got to find a spare cog to pull this off and there are some possibilities which we still have to test.

You can currently send SID data/music from the development version of mode2 and mode4, but a "sidplayer" in MMBASIC will require us to open the .DMP file, reading 32 bytes at a time, then send them to the SIDcog software. I imagine I could probably implement that in MODE 2 right now. I'm pretty sure we don't have room for it in "Companion mode". Remember I'm juggling 32k here. ;)

At the moment, the connections between the Micromite and the Propeller are the serial console pins and I2C pins.

Jeff



My Propeller/Micromite mini-computer project.
 
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