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Forum Index : Microcontroller and PC projects : CMM2: 3D Tank rendered using the 3D API
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LeoNicolas Guru Joined: 07/10/2020 Location: CanadaPosts: 450 |
I'm slowly improving the 3D API Video: https://www.youtube.com/watch?v=T1MU_JLRSqk&ab_channel=LeonardoNicolas Edited 2020-10-09 15:53 by LeoNicolas |
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twofingers Guru Joined: 02/06/2014 Location: GermanyPosts: 1141 |
Hi Leo, looks good! Your first CSUB? Kind regards Michael |
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elk1984 Senior Member Joined: 11/07/2020 Location: United KingdomPosts: 227 |
Soooo cool! What are you thinking eventually? Battlezone ? |
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RetroJoe Senior Member Joined: 06/08/2020 Location: CanadaPosts: 290 |
@elk1984, I have retro fever, and the cure is more Battlezone ! @leo, is traversing the turret independently of the tank movement next on your list? I hope so.... :) Looking very sharp, and seeing all this stuff developing “from the ground up”, based on first principles, is very cool. Have a great week-end, everyone - it’s Maximite Time ! Joe P. Edited 2020-10-10 07:11 by RetroJoe Enjoy Every Sandwich / Joe P. |
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LeoNicolas Guru Joined: 07/10/2020 Location: CanadaPosts: 450 |
I've player with CSUBs and they worked like a charm, but this version is entire in Basic. I'll create the same API in C ported to CSUBs keeping the compatibility with the Basic version. I'm creating an API for 3D rendering, and it can be used for any kind of game :D The CMM2 Facebook group is talking about port Elite to the CMM2, this API will help a lot. @leo, is traversing the turret independently of the tank movement next on your list? I hope so.... :) Looking very sharp, and seeing all this stuff developing “from the ground up”, based on first principles, is very cool. Have a great week-end, everyone - it’s Maximite Time ! Joe P. For this version I'm only applying translate and rotate functions to the 3D model. Yes, the entire API was built from scratch Edited 2020-10-10 14:40 by LeoNicolas |
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