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Forum Index : Microcontroller and PC projects : Procedural Labyrinth game - big update
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johngill Newbie Joined: 22/09/2020 Location: United KingdomPosts: 34 |
Hi all, I've been beavering away at my procedurally generated labyrinth game. Lots of new functionality added: - torch flicker - You can now collect keys, magic maps and various other items. - Door unlocking with keys is now fully implemented. - I've added a scrolling text window to add a bit of 'text adventure' goodness to the gameplay ;-) I've started on monsters - they appear in the labyrinth, and I've done text descriptions for some of them, but I've not written the combat routine yet, so you automatically win when you encounter a monster ;-) Monsters drop a random item when they die. I've not started adding any graphics yet, it's still just blobs. Feel free to have a play - I'd appreciate your comments, bug spots etc. proctiles2.zip |
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johngill Newbie Joined: 22/09/2020 Location: United KingdomPosts: 34 |
ugh.... sorry. bug in the monster encounter code - should have checked before uploading! don't use the zip in the post above, use this one instead ;-) proctiles2.zip |
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yock1960 Senior Member Joined: 18/08/2020 Location: United StatesPosts: 167 |
I haven't checked this out yet, but from your description it reminds me of an early Windows game called...iirc...Castle of the Winds. My kids and I played this a bit, back in the day. Steve |
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johngill Newbie Joined: 22/09/2020 Location: United KingdomPosts: 34 |
I don't recall castle of the winds - according to its wikipedia page, it's a windows 3.x tile-based roguelike - sounds like my kind of game! :-) Think I might try and track that one down, see if it runs under emulation or something - thanks for the tip! |
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johngill Newbie Joined: 22/09/2020 Location: United KingdomPosts: 34 |
Castle of the winds, running in dosbox in a webpage. Gotta love that emulation! :-) https://classicreload.com/castle-or-the-winds.html |
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