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Forum Index : Microcontroller and PC projects : procedural labyrinth roguelike rehash

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johngill
Newbie

Joined: 22/09/2020
Location: United Kingdom
Posts: 38
Posted: 11:26am 19 Apr 2021
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Hi all,

I've done a major rewrite on my procedural labyrinth roguelike.

Switched to mode 8,12 so I can use page 1 as a shadow overlay rather than doing lighting calculations on every square. Faster code, and looks a lot nicer too.  Also added some spot sound effects, and the combat mechanics (text only at the moment, turn based) is now fully working, with monsters of increasing difficulty appearing as you enter higher levels of the labyrinth.

magic maps now working.

combat needs balancing.


proctiles.zip
 
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