Home
JAQForum Ver 20.06
Log In or Join  
Active Topics
Local Time 10:28 24 Apr 2024 Privacy Policy
Jump to

Notice. New forum software under development. It's going to miss a few functions and look a bit ugly for a while, but I'm working on it full time now as the old forum was too unstable. Couple days, all good. If you notice any issues, please contact me.

Forum Index : Microcontroller and PC projects : Scanimate Analog Motion Graphics

Author Message
epsilon

Senior Member

Joined: 30/07/2020
Location: Belgium
Posts: 255
Posted: 04:57pm 31 Jul 2021
Copy link to clipboard 
Print this post

It's not Microcontrollers and PC projects but I think it fits here: The Scanimate Analog Motion Graphics Machine:

https://youtu.be/0wxc3mKqKTk

That should have been an hour long instead of five minutes.

I always wondered how animations like the Star Wars scroller were made pre-CGI. Now I know. What an amazing machine.
Epsilon CMM2 projects
 
CircuitGizmos

Guru

Joined: 08/09/2011
Location: United States
Posts: 1421
Posted: 05:12pm 31 Jul 2021
Copy link to clipboard 
Print this post

The scroller was a physical item that was moved and filmed.

"According to Dennis Muren, who worked on the first six films, crawls on the original trilogy films were accomplished by filming physical models laid out on the floor. The models were approximately 60 cm (2') wide and 1.80 m (6') long. The crawl effect was accomplished by the camera moving longitudinally along the model. It was difficult and time-consuming to achieve a smooth scrolling effect"


This machine did the graphics when Han and Luke were shooting tie fighters in the Falcon.
Micromites and Maximites! - Beginning Maximite
 
epsilon

Senior Member

Joined: 30/07/2020
Location: Belgium
Posts: 255
Posted: 06:56pm 31 Jul 2021
Copy link to clipboard 
Print this post

  CircuitGizmos said  The scroller was a physical item that was moved and filmed.

"According to Dennis Muren, who worked on the first six films, crawls on the original trilogy films were accomplished by filming physical models laid out on the floor. The models were approximately 60 cm (2') wide and 1.80 m (6') long. The crawl effect was accomplished by the camera moving longitudinally along the model. It was difficult and time-consuming to achieve a smooth scrolling effect"



Very interesting! I stand corrected.
Epsilon CMM2 projects
 
CaptainBoing

Guru

Joined: 07/09/2016
Location: United Kingdom
Posts: 1985
Posted: 06:21am 01 Aug 2021
Copy link to clipboard 
Print this post

  epsilon said  
https://youtu.be/0wxc3mKqKTk
That should have been an hour long instead of five minutes.


Great vid - thanks for posting

"This stuff is made to be fixed" - an ethos behind all my designs and projects. So much I have built that replicates functionality I could buy off the shelf. The one difference is it can be fixed *when* it packs up.
Edited 2021-08-01 17:34 by CaptainBoing
 
Mixtel90

Guru

Joined: 05/10/2019
Location: United Kingdom
Posts: 5711
Posted: 07:51am 01 Aug 2021
Copy link to clipboard 
Print this post

What a brilliant video!
Unfortunately the Scanimate is a bit like the preserved mill engines. Beautiful, working and doomed unless people will get enthusiastic enough to keep them running.

Who's going to write a MicroScanimate for the CMM2?  :)
Mick

Zilog Inside! nascom.info for Nascom & Gemini
Preliminary MMBasic docs & my PCB designs
 
RetroJoe

Senior Member

Joined: 06/08/2020
Location: Canada
Posts: 290
Posted: 11:41am 01 Aug 2021
Copy link to clipboard 
Print this post

Fascinating - like an analog synth for video! I never heard of the Scanimate device before. Thanks for sharing, and for revealing what gave those 1970s-era animations their distinctive "Logan's Run" aesthetic.
Enjoy Every Sandwich / Joe P.
 
vegipete

Guru

Joined: 29/01/2013
Location: Canada
Posts: 1082
Posted: 06:33pm 01 Aug 2021
Copy link to clipboard 
Print this post

  Quote  "This stuff is made to be fixed"

I take exception to that remark. I seriously doubt future reparability was a design consideration. Standard construction techniques of the day were simply on a soldering iron scale, so soldering iron repairs now are easy.

"Analog stuff is hands on real. Digital is just some unknown weirdness inside the computer." (Paraphrase)
That just depends on whose skill set you are talking about. A modern CGI artist would be completely baffled by that gargantuan antique Scanimate system. I watched a video recently of two chaps challenging each other to recreate the Terminator 2 effect in which the liquid metal T1000 'oozes' his way through the prison bars. Neither knew how the original effect was created 30 years ago, but each managed to create a remarkable copy in just a few hours, by doing 'mysterious things' in a computer.

Learn your tools well and you can perform amazing feats. Learn a wide range of things and you can appreciate the feats of others.
Visit Vegipete's *Mite Library for cool programs.
 
RetroJoe

Senior Member

Joined: 06/08/2020
Location: Canada
Posts: 290
Posted: 07:43pm 01 Aug 2021
Copy link to clipboard 
Print this post

Analog versus digital - will the religious debate never cease?

I think the part that gets ignored in this debate is that analog devices typically do not adhere to Moore's Law, and therefore doing things digitally will always be more cost-effective.

Closely related, even within the digital domain, is that software will always be cheaper than hardware, and increasingly, we are seeing a shift toward "SDx" - Software Defined Everything.

But, what manufacturers gain in efficiency, consumers lose in transparency and repairability. I believe the "Right to Repair" will be an increasingly important component of consumer and patent law in the coming years.

Last thought: analog aficionados appreciate the organic, natural output of analog & mechanical machines, even the "undesirable" artifacts like tape hiss, wow-and-flutter, Imperfectly tuned instruments, chromatic aberrations, etc.

These are now considered part and parcel of artistic expression, and it's interesting that a large amount of digital processing power is being consumed these days to create artificial simulations of these analog artifacts e.g. camera shake in a FPS video game, or CRT scanlines and fringing in an 8-bit emulator.
Enjoy Every Sandwich / Joe P.
 
epsilon

Senior Member

Joined: 30/07/2020
Location: Belgium
Posts: 255
Posted: 08:58pm 01 Aug 2021
Copy link to clipboard 
Print this post

Audio Amps, Scanimates, record players, and my first car (a Citroen 2CV)... because they're analog, no two of them are exactly the same. They're also sensitive to external factors such as temperature, humidity etc. These things give the machine 'personality'.

I think it's easier for people to develop a certain attachment to a machine with a personality than to a device that can be perfectly cloned.
Epsilon CMM2 projects
 
Print this page


To reply to this topic, you need to log in.

© JAQ Software 2024