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Forum Index : Microcontroller and PC projects : CMM2: Aklabeth - possible Christmas project for someone

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thwill

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Joined: 16/09/2019
Location: United Kingdom
Posts: 1944
Posted: 10:22am 25 Nov 2021
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Hi folks,

I'm kind of busy otherwise I would probably have jumped at this, it's the "proto-Ultima" CRPG and appears to be only 1000 lines of legacy BASIC:

   https://github.com/JustinBaldock/X16-Akalabeth

Best wishes,

Tom
Edited 2021-11-25 20:23 by thwill
CMM2 Welcome Tape, Creaky old text adventures
 
Mixtel90

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Joined: 05/10/2019
Location: United Kingdom
Posts: 1200
Posted: 11:28am 25 Nov 2021
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I wasn't aware of that at all. I've never played any of the Ultima series either.
Hmmm... mono wireframe. Could this be the first proper game for the VeGAmite, I wonder? It should be green. :)
-- Mick

Zilog Inside! nascom.info for Nascom & Gemini
 
Volhout
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Joined: 05/03/2018
Location: Netherlands
Posts: 956
Posted: 03:46pm 25 Nov 2021
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The sinclair QL version seems portable. Single BAS file. Haven't seen (browsing through) any things the CMM2 could not handle. Is full of goto's though. To get that neat, involves pretty much a re-write.

Volhout
If nothing goes right ... turn left
 
Mixtel90

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Joined: 05/10/2019
Location: United Kingdom
Posts: 1200
Posted: 06:00pm 25 Nov 2021
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I couldn't really argue with something that looks like it has a Hercules monitor running a program full of GOTOs. :)  Wouldn't do for the CMM2 though. lol
-- Mick

Zilog Inside! nascom.info for Nascom & Gemini
 
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