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Forum Index : Microcontroller and PC projects : CMM2 - Dunjonquest - Temple of Apshai - Trs80 Model I

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OldScot
Newbie

Joined: 12/08/2021
Location: United States
Posts: 9
Posted: 08:53pm 15 Oct 2022
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Late last year I was reminded of a game I had played extensively on the TRS-80 Model I, Temple of Apshai. I started a project to port the original TRS-80 version to the CMM2.
My goal was to recreate it as it originally appeared. (I did toy with the idea of porting say the Atari 800 version but I didn't know enough about that machine or its graphics.) I finished the port but never uploaded the code. Today I finally got around to putting the code on github.
The biggest change I made was to include all the manual pages within the game so the original manual isn't needed.
The original game used two programs, reserved memory, and a small machine code routine.
It made for an interesting port.
I noticed today there are still some bugs in the "INN" screens, but it should be quite playable. (I left the original typos in the game, seemed more authentic that way.)
Please enjoy!
Dunjonquest - Temple of Apshai
Source ZIP
 
Mixtel90

Guru

Joined: 05/10/2019
Location: United Kingdom
Posts: 7931
Posted: 09:43pm 15 Oct 2022
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Wow! I'm going to have to give this a try. :)
Mick

Zilog Inside! nascom.info for Nascom & Gemini
Preliminary MMBasic docs & my PCB designs
 
Rickard5

Guru

Joined: 31/03/2022
Location: United States
Posts: 463
Posted: 12:24am 16 Oct 2022
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  Mixtel90 said  Wow! I'm going to have to give this a try. :)
\
Give us a Cuddle you Grate big Giant Brain but can you do  a PicoMite version at the same time <3
qq
I may be Vulgar, but , while I'm poor, I'm Industrious, Honest,  and trustworthy! I Know my Place
 
Andrew_G
Guru

Joined: 18/10/2016
Location: Australia
Posts: 871
Posted: 02:13am 16 Oct 2022
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  Quote  but can you do a PicoMite version at the same time


or would a MMB4W version be easier?

Andrew
 
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