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Forum Index : Microcontroller and PC projects : PicoMiteVGA - change to edit, please test and comment

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matherp
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Joined: 11/12/2012
Location: United Kingdom
Posts: 8682
Posted: 02:26pm 17 Sep 2023
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Prompted by Volhout I have modified the MMBasic editor to allow editing files to and from disk (similar to the CMM2). This hasn't been done on other versions of MMbasic, other than the CMM2, as there is no guarantee that any sort of disk is available. However the PicoMite always have at least the "A:" drive available so it now makes sense and avoids tokenising corrupting non-Basic files and the clunky workflow of loading non-Basic files as a program and then editing them and subsequently saving.

Should make working with html files and sprites much easier.

PicoMiteVGA.zip

Use:
edit fname$


to edit a disk file. This will be on the current disk unless the filename is fully specified.

escape will work as before
when editing a disk file either F1,and F2 will work as follows:
A backup file will be created with the name fname$.bak on the same disk as the original file.
The original file will be overwritten with the new data
if no extension is specified the firmware will default to ".bas"
NB: nothing will be done if the file has not changed.

If colour coding is enabled this will be switched off when editing files other than .bas files

Previously on the VGA version you were able to invoke the editor using EDIT 1 or EDIT 2 to define the mode in which the editing should happen. This functionality is removed and the firmware will automatically switch to mode 1 for editing.


Comments and bug reports appreciated
Edited 2023-09-18 00:52 by matherp
 
Volhout
Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 3811
Posted: 07:40pm 17 Sep 2023
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Hi Peter,

When I edit a sprite that is completely okay with

EDIT "gras.spr"


And change the color of one pixel from (in this case green (8) to pink (F))
And save with F1, the file is usable as a sprite.
That is good.

It confused me however.

When you open a basic program, and save with F1, the program is saved in program memory, but not on disk.
When you open a text file, and save with F1, it is saved on disk.

Probably per design, but I made the mistake to also save the text file with "save "xxx.spr" and that corrupts the file.

Anyway, this works, but is a bit confusing.
PicomiteVGA PETSCII ROBOTS
 
matherp
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Joined: 11/12/2012
Location: United Kingdom
Posts: 8682
Posted: 09:17pm 17 Sep 2023
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EDIT works like it always has - reads program memory saves to program memory
EDIT fname$ is new and reads a file, saves to a file

simples
 
carlschneider
Senior Member

Joined: 04/08/2023
Location: South Africa
Posts: 148
Posted: 10:52pm 17 Sep 2023
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Hi Peter

I noticed the Webmite has been revved up to b18.

Does this include the new edit fname$ functionality?

I've tried
edit "index.html"
edit "A:/index.html"
edit index.html

but they all return

Error : Unexpected text: "index.html"

Hope this is just a small tweak and it'll work on the Webmite.
Cheers Carl                                                        
Retirement is tough on Hobbies without a day job
 
matherp
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Joined: 11/12/2012
Location: United Kingdom
Posts: 8682
Posted: 06:55am 18 Sep 2023
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I just posted the VGA version as a test but try the attached on the Web version and if no issues I'll do a proper update


WebMiteV5.07.08b18.zip
 
carlschneider
Senior Member

Joined: 04/08/2023
Location: South Africa
Posts: 148
Posted: 02:15pm 18 Sep 2023
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Thanks Peter

I can confirm that it operates as advertised with a few 'features' :)

edit "index.html" opens without colour coding.

F1 with no changes makes no changes.

F1 with changes saves index.html and creates a file index.html.bak.

edit "index.html. <-- no trailing " opens the file in the editor.

edit 'index.html" <-- NB single opening quote, opens the program memory in the editor {accidentally found :)}

edit "index.html/bak" opens a blank EDITor which won't F1 with Error : Entry is a dir {another typing accident}

edit "index.html.bak" opens fine but not sure what happens when the ?63 character? path/filename limit is exceeded with the .bak?

This will help with non bas file tweaks in the dev cycle. Many thanks
Cheers Carl                                                        
Retirement is tough on Hobbies without a day job
 
pwillard
Senior Member

Joined: 07/06/2022
Location: United States
Posts: 282
Posted: 02:36pm 18 Sep 2023
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So far, so good for me... a nice added feature.  the .BAK creation is a nice addition as well.
Edited 2023-09-19 00:36 by pwillard
 
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