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Forum Index : Microcontroller and PC projects : picoflap

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Volhout
Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 3585
Posted: 08:36pm 05 Feb 2024
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Tom, Kevin,

Please find attached flappy version for the Game*Mite.

Changes versus flappy11
- Most graphics are inside the basic program, no use of flash slots anymore.
- All (large) buttons can be used to fly (not SELECT/START).
- the reward system is similar to the VGA version (fixed medals, CUP for top score)
- random day/night flying
- progressive difficulty (starts at pipe 15, and increasing after pipe 20)

It uses Kevins "2 pixel scroll" and works with the Game*Mite 1.2 platform software.

At score board, <SELECT> returns to MENU.

This version does not need a folder structure. Everything is flat (there are only 5 files).

UNZIP to SD card.
RUN "flappy13_x2.bas"

Or use the file browser in Game*Mite and browse to B:/flappy13, then run "flappy13_x2.bas"

flappy13_Game_Mite.zip

Happy gaming.....

Volhout

P.S. Tom, when the graphics are embedded in the main game, it is 21kbyte in size. The binary used in a flash slot is only 9kbyte. More compact.
P.P.S. I got my 3.2" LCD on the game mite. Much better than the 2.8" Also colors are better (I can distinguish the 3 greens)

EDIT: Zip updated to fix bug in progressive difficulty
Edited 2024-02-06 17:47 by Volhout
PicomiteVGA PETSCII ROBOTS
 
thwill

Guru

Joined: 16/09/2019
Location: United Kingdom
Posts: 3863
Posted: 10:00am 06 Feb 2024
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Thanks @Volhout,

I've got other things cooking at the moment but look forward to checking it out and the weekend / next week.

Best wishes,

Tom
Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
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