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Forum Index : Microcontroller and PC projects : Sprite layer 0
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thwill![]() Guru ![]() Joined: 16/09/2019 Location: United KingdomPosts: 4307 |
Probably this is only for @matherp but the answer might prove informative for others. Hi Peter, Is there an (as far as I can find undocumented) expectation that the user must show sprites on layer 0 before showing those on layers 1-4, and if you do otherwise "all hell breaks loose" ? I ask because the source seems to maintain two separate LIFO queues for the order that sprites are shown, one for layer 0 and one for layers 1-4 but at far as I can tell does not have a way of telling the ordering of sprite N (on layer 0) vs sprite M (on layer 1) ? Best wishes, Tom Edited 2024-07-07 20:52 by thwill MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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matherp Guru ![]() Joined: 11/12/2012 Location: United KingdomPosts: 10259 |
Travelling for the next few days but check appendix in cmm2 manual, it may help explain. |
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thwill![]() Guru ![]() Joined: 16/09/2019 Location: United KingdomPosts: 4307 |
Hi Peter, I hope your trip goes well. That Appendix is the reference I'm using, but picking through the source I think that either I've got lost along the way or that Appendix is missing the important caveat that sprites shown on layer 0 must have been shown before sprites shown on any other layer. Best wishes, Tom MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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