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Forum Index : Microcontroller and PC projects : Game development on the PicoMite

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matherp
Guru

Joined: 11/12/2012
Location: United Kingdom
Posts: 11039
Posted: 11:48am 11 Mar 2026
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PicoMite MMBasic has lots of commands specifically targetted at game developers: SPRITE, BLIT, TILEMAP, RAY, FRAMEBUFFER, DRAW3D together with powerful drawing primitives.
Together this is probably fairly impenetrable for newcomers to the PicoMite and even seasoned developers may benefit from a refresh of everything 6.02.01 will have to offer. So I have asked the AI to write an overview manual of how to set about writing games in MMBasic. This is attached together with the set of function specific manuals. Please review, identify any errors, and add comments and anything else you would like to see in the guides. All these documents will be distributed with the main manual as part of the 6.02.01 release.

Game_Development_Guide.pdf

SPRITE_User_Manual.pdf

TILEMAP_User_Manual.pdf

Raycaster_User_Manual.pdf

3D_Graphics_User_Manual.pdf

FRAME_User_Manual.pdf

PLAY_SAMPLE_User_Manual.pdf

Game_Input_Devices_Manual.pdf

NB: I am really looking forward to some of our game development experts trying TILEMAP. I think this could be a game-changer in terms of what MMBasic can do.
Edited 2026-03-11 22:06 by matherp
 
PilotPirx

Senior Member

Joined: 03/11/2020
Location: Germany
Posts: 119
Posted: 12:45pm 11 Mar 2026
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We urgently need a jump and run on the picomite using TILEMAP!  That would be a real game changer.
Perhaps someone can create a basic framework for such a game.
Edited 2026-03-11 22:46 by PilotPirx
 
Peter63
Senior Member

Joined: 28/07/2017
Location: Sweden
Posts: 133
Posted: 02:50pm 11 Mar 2026
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Now the weekend is saved, lots of PDF files to read and some code to test. As someone said, 'I am as happy as a penguin in a microwave,' from a QI episode if I remember correctly.

 / Peter63
 
Volhout
Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 5769
Posted: 03:00pm 11 Mar 2026
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Hi Peter,

I see there is the "PLAY SAMPLE" user guide.

Something we use a lot in games, is PLAY MODFILE and PLAY MODSAMPLE.
In essence it combines the option for background music and SFX at the same time.
Of coarse you need to prepare a MOD file.

In GAME input I see no mention of ON PS2,target and MM.INFO(PS2). Maybe this is legacy stuff and not intended for new people.
In GAME input devices there is no mention of touch screen.

Volhout
Edited 2026-03-12 01:11 by Volhout
PicomiteVGA PETSCII ROBOTS
 
matherp
Guru

Joined: 11/12/2012
Location: United Kingdom
Posts: 11039
Posted: 03:45pm 11 Mar 2026
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  Quote  Something we use a lot in games, is PLAY MODFILE and PLAY MODSAMPLE.

This is covered in the game development guide. The play sample manual is only included as it is new functionality, it may have use in games but isn't really "game" specific.

Input manual updated

Game_Input_Devices_Manual.pdf
Edited 2026-03-12 01:56 by matherp
 
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