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Forum Index : Microcontroller and PC projects : NEW GAME - Maxitrek

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Juri74

Senior Member

Joined: 06/02/2012
Location: Italy
Posts: 162
Posted: 09:23am 24 Feb 2013
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Hello all,
i'm proud to present to you MaxiTrek 3D v1.0
introducing 3D starfield and multitasking sfx

let me know what you think and, if you want to help, you're welkome.. i did a little debugging, so the game should be full o bugs.. or maybe not eheheh










load the "maxitrek.bas" to start the game..
have fun!
2013-02-24_192158_MaxiTrek.zip

and a little gift: the 3D starfield routine
2013-02-24_192230_STARFILD.zip

Juri
 
Nick

Guru

Joined: 09/06/2011
Location: Australia
Posts: 512
Posted: 09:51am 24 Feb 2013
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Brilliant!

It's the old Star Trek game with 3D color graphics... in MMBASIC!

It's looking very good juri74!!

Can't wait to see the finished product.

It's good to see people using the new graphics commands in MMBASIC.

Pat yourself on the back.

Nick
 
Juri74

Senior Member

Joined: 06/02/2012
Location: Italy
Posts: 162
Posted: 10:13am 24 Feb 2013
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Hello Nick,
the game itself it's done, i need only to tune some routines and edit some graphics..
i splitted the title and the game because it was my first "serious" program and i didn't know how much memory would occupy the finished program, with about 64k free i could improve the sprites and add animation..
however animate sprites in maximite is a bit difficult, i need to code some "tricky" routines, but i think it could be done

juri
 
Nick

Guru

Joined: 09/06/2011
Location: Australia
Posts: 512
Posted: 10:26am 24 Feb 2013
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Yes, animating sprites can be tricky.

Basically, you don't assign a sprite and animate it.

You create several sprites that contain each frame of the animation and your routines have to cycle through these sprites, turning off the previous sprite and activating the new one.

I have a few suggestions for Geoff to allow for animation without breaking compatibility and will forward him my ideas soon.

You may wish to put together a text file that explains how to play the game. Those that have never played the Star Trek games of the late 70's may not know what to do.

Nick
 
Juri74

Senior Member

Joined: 06/02/2012
Location: Italy
Posts: 162
Posted: 02:20am 25 Feb 2013
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  Nick said  
You may wish to put together a text file that explains how to play the game. Those that have never played the Star Trek games of the late 70's may not know what to do.

Nick


Yes you're right
i added a text file and a jpg image to give some help (help.txt and help.jpg)
i added a pause option too and i fixed a bug where current sector status isn't showed on map after a hyperjump

Juri
2013-02-25_122036_MaxiTrek.zip
 
Nick

Guru

Joined: 09/06/2011
Location: Australia
Posts: 512
Posted: 09:17am 25 Feb 2013
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Very good.

The Maximite now has a classic Star Trek game.

Nick
 
Juri74

Senior Member

Joined: 06/02/2012
Location: Italy
Posts: 162
Posted: 06:49am 30 Mar 2013
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Hello, i updated the code to v4.3A (some strange behavior in controlling fire cursor in v4.3A) and some bug fixes of the code (using hyperdrives with navigation damaged sometimes caused to jump out of the galaxy XD) the "status:RED" now have the right colors

Juri
2013-03-30_164843_MaxiTrek.zip Edited by Juri74 2013-03-31
 
Grogster

Admin Group

Joined: 31/12/2012
Location: New Zealand
Posts: 9070
Posted: 03:15pm 01 Apr 2013
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Excellent work!

Smoke makes things work. When the smoke gets out, it stops!
 
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