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Forum Index : Microcontroller and PC projects : MM Edit V3.4.11
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TassyJim Guru Joined: 07/08/2011 Location: AustraliaPosts: 5923 |
I have uploaded an update to MMEdit. I have made a few changes to the way that portable copies of the program are made. The only bug fix was to allow com ports greater than COM32. You can now use ports up to COM64. This wasn't a problem until the microMite came along and we are using multiple com ports. I have also updated the syntax help files to MM Basic V4.5 The update can be download from the usual location http://www.c-com.com.au/MMedit.htm Pleas let me know if there are any errors in the syntax help (and any bugs) Jim VK7JH MMedit MMBasic Help |
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viscomjim Guru Joined: 08/01/2014 Location: United StatesPosts: 925 |
Hey Jim, Wanted to thank you again for your efforts with MMedit. I use it everyday and now, playing with I2C more, I run two instances of MMedit on my laptop. That works well and it makes life a lot easier for sure!!! |
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WhiteWizzard Guru Joined: 05/04/2013 Location: United KingdomPosts: 2794 |
Thanks Jim - a big help for me regarding ports higher than COM32 Nice work . . . . For everything Micromite visit micromite.org Direct Email: whitewizzard@micromite.o |
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psergiu Regular Member Joined: 09/02/2013 Location: United StatesPosts: 83 |
This version works OK with CrossOver/Wine on OS X One improvement suggestion: When editing files with a .spr extension, use special syntax highlighting so you can see the colour of the sprites. Ideally: light gray background, each number to have the background colour set as the represented colour, spaces to be displayed with a dark gray square (on the light gray background) And if possible , instead of the line numbers on the left, to be shown a bar in the length of a sprite. Example: | 16,16 | 'my sprite +| 02132456342324234 || 23452345235442342 || .... || 23542462437623564 +| 34865876482364823 | ' end of sprite | ' sprite 2 +| 02132456342324234 || 23452345235442342 ... Or you could use the line numbers to show the number of the sprite, and if possible, some notification if a certain sprite line is not the correct length Example: | 16,16 | 'my sprite 1| 0213245_342324234 1| 2345234_235442342 1| .... *1| 2354246243762356 1| 34065076402341235 | ' end of sprite | ' sprite 2 2| 02132456342324234 2| 23452345235442342 ... PS: Same idea (without the syntax highlighting) can be applied to .fnt files Thanks |
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TassyJim Guru Joined: 07/08/2011 Location: AustraliaPosts: 5923 |
@WhiteWizzard I thought you would be happy with the higher port numbers. The problem only appeared when you were selecting ports 'the correct way'. I was cheating a bit so I didn't see the problem here. @psergiu What you are asking for looks like 'code folding' which will be implemented in MMEdit2 but not in the current versions. I have been thinking about another application for the Maximite. I think we could do with an image editor which has easy conversion to maximite format built in. I could also include aids for sprite creation/editing and the same for fonts although there is an existing application for sprites and fonts, available from Geoff's website. http://geoffg.net/maximite.html The last entry on the page. Jim VK7JH MMedit MMBasic Help |
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psergiu Regular Member Joined: 09/02/2013 Location: United StatesPosts: 83 |
While using the File Master, most of the transfers from PC to Maximite are failing "Failed to start" on the PC side "Error: Remote did not respond" on the MM Side. They sometimes work okay (rarely) when i change the connection speed to another value. Transfers from Maximite to PC are always okay. Also, "New Folder" on the PC side does not actually creates a new folder. Also, when i try to use the "Load and Run current code" button, i get a small windows saying: MaxiMite Version V0.0 detected Sending Y:\Downloads\MAXIMITE\m\temp.bas Blocks: 1 Then this goes away and on maximite i get: > LOAD "temp.bas" Error: Cannot find file This happens both when i open a local .BAS file (not named temp.bas) or use File->New, and have a "untitled.bas" window, same error message, with the same path. A file Y:\Downloads\MAXIMITE\m\temp.bas does get created, but there are no XMODEM commands being run on the maximite to actually send that file. That dir is the one where i keep my current project and from where i opened my last .BAS file. |
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TassyJim Guru Joined: 07/08/2011 Location: AustraliaPosts: 5923 |
It definitely looks like there are problems with the communications. The baud rate shouldn't matter with a maximite, it only has any effect with the micromite. The file temp.bas is created from the text in the edit window. The XMODEM is then called. After the transfer is completed, the TEMP.BAS is deleted. After the transfer, the maximite is told to RUN the file and because the transfer failed, there is no TEMP.BAS there to run. I haven't changed the sending code for a few updates so I don't think it's a new problem. I will try a few more time delays but without the problem occurring here, it could be difficult to fix. Difficult but not impossible. I think I can see where the fail to create a new folder is occurring so that should be an easy fix. Jim VK7JH MMedit MMBasic Help |
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TassyJim Guru Joined: 07/08/2011 Location: AustraliaPosts: 5923 |
@psergiu I just realised that you are using MMEdit on a Mac. This probably explains the communication errors. I will put a configurable delay in which should solve the problem. I think I have fixed the creating new folders error. Expect an update sometime tomorrow. Jim VK7JH MMedit MMBasic Help |
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psergiu Regular Member Joined: 09/02/2013 Location: United StatesPosts: 83 |
Try loading/saving files from a non-default drive and folder. Maybe somewhere you forget a line that makes the transfer module expecting files to always be in C: or a certain default directory. |
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G8JCF Guru Joined: 15/05/2014 Location: United KingdomPosts: 676 |
Hi Jim Thanks for all the effort you put into MMEdit, it works really great, and I use it for all my Micromite programming, life would be a lot tougher without MMEdit. For a Micromite, I would suggest that perhaps Geoff remove the "EDIT" code from the Micromite version to make more memory available for user programs, and people use MMEdit instead - MMedit is that good ! One new feature I would like to see in MMEdit is the ability to download a "stripped" version of the program to the target, ie just like the "Load and Run Current Code", but "Load & Run Stripped". By "Stripped" I mean remove all comments, blank lines, indents, unnecessary white space etc. I like to put in as many comments into the source as I can so that when I come back later for updates/fixes I can work out what was going on, and making liberal use of indents, blank lines and spaces for visual and structural clarity but downloading all that stuff to a Micromite needlessly wastes precious memory. I know I could achieve something similar by using the existing "Program " menu entries, but that means I would have to keep two versions of the source, increasing the potential for a mistake, and it would be so much faster development cycle if you could implement the "stripped" download. Even better would be if you were to also replace all multi-character variables with single/short variables as well in the program download - although this extra step would make debugging a tad more difficult. Once again, very, very many thanks for your efforts. 73 Peter (GM8JCF) The only Konstant is Change |
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TassyJim Guru Joined: 07/08/2011 Location: AustraliaPosts: 5923 |
Peter, Adding the option to load a stripped down version of the code is a VERY good idea. I will add an option in the preferences to do that. Replacing variables with short names would not save much program storage space on the maximite and as all variables are allocated 32 bytes for the name, there is no saving once the program is running. I don't think there would be any measurable speed improvement either. I like meaningful names. There is a program that runs on the maximite and possibly DOS MMBasic which does crunch the program by doing all the above and more. Useful when space is really tight. Jim VK7JH MMedit MMBasic Help |
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paceman Guru Joined: 07/10/2011 Location: AustraliaPosts: 1329 |
Peter, Jim's comment about the MMBasic program to do what you've suggested is called "Crunch" and is available in the MMBasic library on Geoff's website. I'm not sure if it would run on DOS MMBasic but if so might be what you need. Hugh Buckle (shoebuckle) wrote the program and he runs the MMBasic Library (on Geoff's website) for us. The relevant thread is here Crunch thread and the latest version is V2.3. Greg |
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TassyJim Guru Joined: 07/08/2011 Location: AustraliaPosts: 5923 |
Another update for MM Edit to test. If the bugs/issues addressed work, I will update the main program. For now, extraxct the MMEdit.TKN file from the ZIP and replace the one in the program folder. 2014-06-01_030657_MMedit.zip Creating a new folder on the PC should now work. If you are having problems with the 'load and run ' command, there is an option in the 'configure Maximite' panel called 'edit mode delay'. This option now also has an effect on the time we wait for commands to respond when doing a 'load and run'. The default of 150ms should be sufficient (it was 30ms) but you can try increasing the value to 1000ms or more without causing any grief. This is probably only needed for Mac and Linux users. There is now an option to do a partial crunch before uploading the file during 'load and run' This option is found under 'preferences' There are now 3 options: Set the time, run after loading and load a crunched version' The copy of the program in the editor is not affected. The crunch will remove indenting and any trailing spaces, remove blank lines and remove comments which use the '. Comments which use REM will not be removed. It should be safe to use with programs that use line numbers with limited benefit. One disadvantage with this method is when you program exits with an error. The line number reported will not be the same as the line number in the editor. I will wait for a few reports before committing the update. Jim VK7JH MMedit MMBasic Help |
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TassyJim Guru Joined: 07/08/2011 Location: AustraliaPosts: 5923 |
I found a few more places where a timing change might be needed. That's the only changes to this file so there is no need to use this on if you downloaded the version in the last post. 2014-06-01_072712_MMedit.zip Jim VK7JH MMedit MMBasic Help |
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psergiu Regular Member Joined: 09/02/2013 Location: United StatesPosts: 83 |
File upload to Maximite from the file manager now works great - with your default delay settings. The "Load and run" button still does not, either with a existing .bas file or using File->New - The little windows that pops-up says "Maximite version 0.0 detected" very shortly (and sometimes a "Error talking to Maximite" afterwards) but does not attempts to upload "temp.bas" at all, there are no XMODEM commands sent to the Maximite. It just does a LOAD "temp.bas" or RUN "temp.bas" (depending on the new settings flags) which fails, as there's no temp.bas on the maximite. I have tried increasing both "Line Delay" and "Edit Mode Delay" up to 450 - still not working |
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G8JCF Guru Joined: 15/05/2014 Location: United KingdomPosts: 676 |
Hi Jim Looking forward to the Load "Crunched" and Run Option - thanks Your comment re line numbers being off when an error occurs is very valid, so it would be really nice if the option to keep lines (but remove the content apart from CRLF) was an option in preferences, then when the programmer was really sure that the program was well debugged, they could then select the Crunch blank lines option for maximum compression. From your comment re Variable names, does that mean that as the source is being loaded into Micromite, MMBasic tokenises the source on the fly including Variable names ? eg if I was to peek the Flash memory would I see ASCII text or a highly tokenised version ? Please keep up the good work, it is very much apppreciated Thank you Peter - GM8JCF The only Konstant is Change |
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G8JCF Guru Joined: 15/05/2014 Location: United KingdomPosts: 676 |
Hi Jim I just tried out 2014-06-01_030657_MMedit.zip and selected Auto Crunch on load. What a difference, Without AutoCrunch, Memory shows 16K, after Auto Crunch, 7K !!!! Superb !! That was quick ! The preferences UI has a bug in that if one selects Auto Crunch on Load, then Save, then Exit, AutoCrunch is indeed in force. When one goes back to preferences, Auto Crunch check box shows unticked. Ticking and unticking the checkbox, then Save, then Exit does turn off Auto-Crunch. Thank you Peter - GM8JCF The only Konstant is Change |
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TassyJim Guru Joined: 07/08/2011 Location: AustraliaPosts: 5923 |
@psergiu If you are not getting a valid version number for MMBasic, the XMODEM no longer tries to send. "Maximite version 0.0 detected" should read "Maximite version V4.5 detected" Can you fit a monitor to the maximite and see if the commands are getting that far. the sequence is ^C "PRINT MM.DEVICE$" "print mm.ver" if mm.ver is not valid then exit with "Error talking to maximite" else XMODEM.... endif you should see the commands and responses on the monitor. If the maximite doesn't respond to the crtl C, either by design or in the case of the micromite - asleep, the transfer will fail. It means that we still need more time to get a response from the maximite. I will do a few more changes and put in a few more tests to try and get to the bottom of it @G8JCF It looks like I have a small bug fix to do in the preferences area. Thanks for that. Going from 16k to 7k with crunch is impressive. You must do a lot of commenting - a good practice. Jim VK7JH MMedit MMBasic Help |
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bigmik Guru Joined: 20/06/2011 Location: AustraliaPosts: 2870 |
Gday Jim, Just a suggestion, Everytime I go to load a program I am a bit confused by the SAVE and LOAD icons as they are a bit ambiguous, can you please change these to an open folder (no arrow or small arrow) and the 3" blue floppy icon as I feel this is unambiguous. Regards, Mick PS. Thank you for the wonderful program that MMEdit has become, with the uMite is is invaluable. Mik Mick's uMite Stuff can be found >>> HERE (Kindly hosted by Dontronics) <<< |
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psergiu Regular Member Joined: 09/02/2013 Location: United StatesPosts: 83 |
I always had the Maximite connected of a VGA Monitor. I did some more tests and it looks like the Load and Run button works, but only if it's the first command to be run, and only 1st time: - Test 1 Both timeout values set to 450. Start MM Edit it opens with the last opened .bas file already loaded i push the "Load & Run" On the Maximite screen i get: PRINT MM.DEVICE$ print mm.ver XMODEM RECEIVE "TEMP.BAS" LOAD "temp.bas" Small window shows version correctly, temp.bas is being sent During XMODEM transfer, VGA screen flickers slightly indicating serial port activity Success - Test 2 Immediately after above test, i add a new empty line to the program, pushed the Load and Run button again. On maximite: PRINT MM.DEVICE$ print mm.ver XMODEM RECEIVE "TEMP.BAS" but on the PC side the transfer never starts. Maximite finally times out with "Error: Remote did not respond" VGA screen only flickers for a bit at the beginning of the XMODEM transfer then it remains stable until i get the "Remote did not respond" error message Failure - Test 3 Reduced both timeouts to 150. Stopped MM Edit, then started-it again Redid tests 1 & 2 - exactly the same thing happens - first time successful, 2nd time timeout - Test 4 Same as test 3, only with File->New and with a one-line "Hello World" program. Same result: Success at the 1st "Load and Run", failure for the successive ones. - Test 5 Stop & Start MM Edit Open File Master Transfered a file successfully from PC to maximite I push the Load and Run button The ONLY line that appears on Maximite is LOAD "temp.bas" The little window says "Maximite Version V0.0 detected" and "Error talking to maximite" Further pushes of the Load and Run button - same result. Only a single LOAD "temp.bas" on the Maximite. Exactly the error i was describing in my previous post |
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