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Forum Index : Microcontroller and PC projects : Armmite H7: Full release & documentation
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matherp Guru ![]() Joined: 11/12/2012 Location: United KingdomPosts: 10064 |
This is completely untested even to the extent of knowing it runs as I don't have my development environment with me but please let me know if it works: 2018-11-24_004714_Armmite1.3.zip There is a new option OPTION RTC CALIBRATE n n can be between -511 and + 512. n specifies the number of extra clock pulses to be "created" or "removed" every 2^20 real clock pulses. If my maths are correct therefore a change of +/-1 should equate to about 0.0824 seconds per day. This is a permanent option so will stay active unless the chip is reflashed or options are reset but can be changed with a new OPTION command. Option LIST will report the value if it is non-zero. To avoid confusion I have now also removed RTC GETTIME as it is completely superfluous. TIME$ and DATE$ are always retrieved directly from the RTC |
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lizby Guru ![]() Joined: 17/05/2016 Location: United StatesPosts: 3309 |
Does the .bin file method work for the H7? If so, can you include it in releases? PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed |
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matherp Guru ![]() Joined: 11/12/2012 Location: United KingdomPosts: 10064 |
Don't know - feel free to try 2018-11-25_081611_Armmite1.3.zip |
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palcal![]() Guru ![]() Joined: 12/10/2011 Location: AustraliaPosts: 1965 |
Using OPTION RTC CALIBRATE seems to be working OK. "It is better to be ignorant and ask a stupid question than to be plain Stupid and not ask at all" |
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lizby Guru ![]() Joined: 17/05/2016 Location: United StatesPosts: 3309 |
Removed H7 from the package for the first time, set up jumpers and solder bridges, plugged it in, got the folder pop-up, copied in the .bin file, started puTTY, and voila, success! Thanks much for all of your work. ![]() PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed |
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lizby Guru ![]() Joined: 17/05/2016 Location: United StatesPosts: 3309 |
Got a notice today from Digikey that the original Nucleo-H7 is at "End of Life". There is a substitute/later model indicated, the NUCLEO-H743ZI2, but when I click on the link for it, I get "Page not found". After a brief search, I was unable to find what was new on the ZI2. PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed |
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matherp Guru ![]() Joined: 11/12/2012 Location: United KingdomPosts: 10064 |
Looks like an updated version of ST-LINK ![]() |
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JohnS Guru ![]() Joined: 18/11/2011 Location: United KingdomPosts: 3998 |
I can see Farnell have the original board as no longer manufactured and the new one is here but I don't see a price or qty yet. John |
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seco61 Senior Member ![]() Joined: 15/06/2011 Location: AustraliaPosts: 205 |
Hi John. From the ST website (https://www.st.com/en/evaluation-tools/nucleo-h743zi.html) it lists the following distributors with stock of the original Nucleo H7 board: Distributor availability of NUCLEO-H743ZI ARROW EUROPE 94 FUTURE WORLDWIDE 12 RS COMPONENTS EUROPE 174 RUTRONIK EUROPE 49 Distributor reported inventory date: 2019-05-05 Regards Gerard Regards Gerard (vk3cg/vk3grs) |
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JohnS Guru ![]() Joined: 18/11/2011 Location: United KingdomPosts: 3998 |
Thanks but yes, I saw that. I was confirming about the new board and showing some info about it. I'm not yet clear when the new one will be available, its price or a full list of changes - anyone know? John |
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MauroXavier Guru ![]() Joined: 06/03/2016 Location: BrazilPosts: 303 |
Any chance to port to Stm32f767zi? In my country (Brazil) this board is easy to find. I don't know if anyone has asked about this... Any chance to make a VGA software out like the Colour Maximite? My intention is to port some libs and games from CMM to it. |
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matherp Guru ![]() Joined: 11/12/2012 Location: United KingdomPosts: 10064 |
See this thread but note this isn't a port that I can commit to really support. Any chance to make a VGA software out like the Colour Maximite? No, not on the STM32, but the Micromite eXtreme (MMX) has full 640x480 VGA and a different but very powerful sprite implementation. |
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