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Forum Index : Microcontroller and PC projects : CMM2: Joystick / Games controller library
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capsikin Guru ![]() Joined: 30/06/2020 Location: AustraliaPosts: 341 |
Excellent! |
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capsikin Guru ![]() Joined: 30/06/2020 Location: AustraliaPosts: 341 |
Here's the new version, pretty much untested. cmm2-controllers-version-0.4.zip The auto detection library file controllers.inc now supports 4 buttons on a Wii Classic Controller or on an arcade joystick. This library file is usb-kbd-mc3.inc Even the 1 player library files should now support the player argument. |
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tdididit Newbie ![]() Joined: 17/09/2020 Location: HungaryPosts: 1 |
Here are id codes of Wii controllers used in nunchuk64 project: const uint8_t ID_MAP[MAX_IDs][6] PROGMEM = { {0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, // ID_Unknown {0x00, 0x00, 0xa4, 0x20, 0x00, 0x00}, // ID_Nunchuck {0x00, 0x00, 0xa4, 0x20, 0x01, 0x01}, // ID_Wii_Classic {0x01, 0x00, 0xa4, 0x20, 0x01, 0x01}, // ID_Wii_Classic_Pro {0x01, 0x00, 0xa4, 0x20, 0x00, 0x01}, // ID_NES_Classic_Mini_Clone_Encrypted {0x00, 0x00, 0xa4, 0x20, 0x00, 0x01} // ID_8Bitdo_SF30 }; Full repo can be found here: https://github.com/djtulan/nunchuk64 |
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