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Forum Index : Microcontroller and PC projects : xDragon Game Engine for CMM2

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epsilon

Senior Member

Joined: 30/07/2020
Location: Belgium
Posts: 255
Posted: 09:18am 31 May 2021
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  yock1960 said  Managed to implement the Wii Classic...partly, just the Zl and L buttons mapped. Which just now made me think that while this is fine, mapping more buttons to add capabilities...it seems like this should somehow be done in the individual 'game' code rather than changing the engine inputmanager.inc, but maybe you have thoughts on this...I'm certainly not that far down the rabbit hole!


Not a bad idea! I can add an API to allow users to 'plug-in' an input device handler, so you can add support for whatever weird peripheral you want to hook-up to your CMM2. These user-defined input devices can comply with a standard set of input events (e.g. keyboard-like, joystick-like, mouse-like), but there's also room for user-defined event objects so you can parameterize them as you please.
Epsilon CMM2 projects
 
vtan

Newbie

Joined: 09/08/2020
Location: United States
Posts: 3
Posted: 04:18pm 19 Jul 2021
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Hi
I was able to run all the test applications in TEST\ directory.
But when i tried running the DEMO\xd_Demo.bas , it got stuck with a blank screen after the initial page (after pressing P to start..)

wonder if this behavior is being encountered by anyone?

I am running 5.07.00RC4 firmware.
 
epsilon

Senior Member

Joined: 30/07/2020
Location: Belgium
Posts: 255
Posted: 09:47am 20 Jul 2021
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  vtan said  Hi
I was able to run all the test applications in TEST\ directory.
But when i tried running the DEMO\xd_Demo.bas , it got stuck with a blank screen after the initial page (after pressing P to start..)

wonder if this behavior is being encountered by anyone?

I am running 5.07.00RC4 firmware.


I was on V5.07.00b30 when I released xDragon. Unfortunately, my CMM2 broke not long after that, and I have yet to fix/replace it, so at the moment I can't test more recent FW versions for regressions.
If you press Ctrl-C at the place where you get stuck, what do you see?
Epsilon CMM2 projects
 
vtan

Newbie

Joined: 09/08/2020
Location: United States
Posts: 3
Posted: 10:58am 20 Jul 2021
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  epsilon said  
  vtan said  Hi
I was able to run all the test applications in TEST\ directory.
But when i tried running the DEMO\xd_Demo.bas , it got stuck with a blank screen after the initial page (after pressing P to start..)

wonder if this behavior is being encountered by anyone?

I am running 5.07.00RC4 firmware.


I was on V5.07.00b30 when I released xDragon. Unfortunately, my CMM2 broke not long after that, and I have yet to fix/replace it, so at the moment I can't test more recent FW versions for regressions.
If you press Ctrl-C at the place where you get stuck, what do you see?


Thanks for the reply! Sorry the CMM2 broke. Hope you get it up, or replace with the GEN2..

The game froze (the moment P, or Q, or the nunchuk controller is pressed). It did a slow fade out to black, and just froze there. Pressing CTRL-C safely exit it back to the command prompt.

I can't seem to locate the 5.07.00b30 firmware, and can try that back flashing back to this older firmware, if only i can locate it.
 
epsilon

Senior Member

Joined: 30/07/2020
Location: Belgium
Posts: 255
Posted: 02:24pm 20 Jul 2021
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I still have it on my PC. See attachment.

CMM2V5.07.00b30.zip
Epsilon CMM2 projects
 
vtan

Newbie

Joined: 09/08/2020
Location: United States
Posts: 3
Posted: 03:45pm 20 Jul 2021
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  epsilon said  I still have it on my PC. See attachment.

CMM2V5.07.00b30.zip


Hi
looks like the 5.07.00b30 did the trick! Works flawlessly as advertised!

Thank you!!! The library is really impressive !!!!
Edited 2021-07-21 01:47 by vtan
 
thwill

Guru

Joined: 16/09/2019
Location: United Kingdom
Posts: 4311
Posted: 04:15pm 20 Jul 2021
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I thought I'd try and be helpful and run it on my CMM2 G2 with the release 5.07 firmware but I got an immediate error:

run "xd_Demo.bas"
Num Sheets available: 56-4
Error in ../INC/Sheet.inc line 43: Index out of bounds


Looks like we better hope @epsilon gets up and running again.

Best wishes,

Tom
Edited 2021-07-21 02:16 by thwill
MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
ChrisJournoud
Newbie

Joined: 12/10/2020
Location: France
Posts: 20
Posted: 12:31pm 23 Jul 2021
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  MauroXavier said  I don't know if this can be useful for you, but here is my source code of the NES Classic Mini Controller used in the Mazes of Chaos:


Hi,

Please how do you connect this controller to the CMM2 ?

Edit :

Hum... If i am not mistaking, it has the same connector as the nunchuck one, isn't it?  
Edited 2021-07-23 22:43 by ChrisJournoud
 
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