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Forum Index : Microcontroller and PC projects : CMM2: Aklabeth - possible Christmas project for someone
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thwill![]() Guru ![]() Joined: 16/09/2019 Location: United KingdomPosts: 4251 |
What I was thinking was that rather than having the mysterious incantation ULRDSATXP at the command prompt? (where ULRD are the arrows) you instead have a line at the bottom of the display containing something like: (U) (L) (R) (D) (S)tats (A)ttack Pass(T) (P)ause Enter(X) With the bracketed characters being in inverse video rather than brackets. Best wishes, Tom MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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Mixtel90![]() Guru ![]() Joined: 05/10/2019 Location: United KingdomPosts: 7504 |
I was trying to find something that rhymed with it so that I could sing it. I failed. That looks like a nice idea, Tom. One of those things that the original writer might have done had it been possible at the time. Mick Zilog Inside! nascom.info for Nascom & Gemini Preliminary MMBasic docs & my PCB designs |
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thwill![]() Guru ![]() Joined: 16/09/2019 Location: United KingdomPosts: 4251 |
I'm sure it was possible, but perhaps the idea of a "menu/toolbar" with highlighted mnemonics wasn't invented by the late 70's (don't really believe that) or more likely Richard G. wasn't familiar with it, he was a "kid" at the time he wrote Akalabeth and would probably have had limited exposure to what else was out there. Also back then every game would have come with a manual, players would have read the manual, and it would have been a quality manual containing actual information, instead of just a pamphlet containing warnings about the possibility of epileptic fits and other legalease in a dozen languages. Best wishes, Tom MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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vegipete![]() Guru ![]() Joined: 29/01/2013 Location: CanadaPosts: 1122 |
Some combination of the two. There is a Github 'Open Ultima" project, plus I found a web site dedicated to RPGs, including Ultima 1. Between scraping the two, plus pulling code snippets from Akalabeth, I was able to quickly write that demo. ================= UI improvements: as currently arranged, there isn't really enough screen space for a "menu/tool bar". However, a change to a higher resolution mode would solve that easily. Only the overworld graphics would require much rework, the dungeon monsters are already in 'vector' form, so to speak. I'll think about it. Visit Vegipete's *Mite Library for cool programs. |
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